Searched refs:add_false_again (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/spirv-tools/test/fuzz/ |
H A D | transformation_add_constant_boolean_test.cpp | 101 auto add_false_again = TransformationAddConstantBoolean(101, false, false); in TEST() local 103 add_false_again.IsApplicable(context.get(), transformation_context)); in TEST() 104 ApplyAndCheckFreshIds(add_false_again, context.get(), in TEST()
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/fuzz/ |
H A D | transformation_add_constant_boolean_test.cpp | 101 auto add_false_again = TransformationAddConstantBoolean(101, false, false); in TEST() local 103 add_false_again.IsApplicable(context.get(), transformation_context)); in TEST() 104 ApplyAndCheckFreshIds(add_false_again, context.get(), in TEST()
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/third_party/spirv-tools/test/fuzz/ |
H A D | transformation_add_constant_boolean_test.cpp | 102 auto add_false_again = TransformationAddConstantBoolean(101, false, false); in TEST() local 104 add_false_again.IsApplicable(context.get(), transformation_context)); in TEST() 105 ApplyAndCheckFreshIds(add_false_again, context.get(), in TEST()
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