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Searched refs:addExecutionModeId (Results 1 - 3 of 3) sorted by relevance

/third_party/glslang/SPIRV/
H A DSpvBuilder.h392 void addExecutionModeId(Function*, ExecutionMode mode, const std::vector<Id>& operandIds);
H A DGlslangToSpv.cpp1767 builder.addExecutionModeId(shaderEntry, spv::ExecutionModeLocalSizeId, dimConstId); in TGlslangToSpvTraverser()
1901 builder.addExecutionModeId(shaderEntry, spv::ExecutionModeLocalSizeId, dimConstId); in TGlslangToSpvTraverser()
1969 builder.addExecutionModeId(shaderEntry, static_cast<spv::ExecutionMode>(modeId.first), operandIds); in TGlslangToSpvTraverser()
H A DSpvBuilder.cpp1887 void Builder::addExecutionModeId(Function* entryPoint, ExecutionMode mode, const std::vector<Id>& operandIds) in addExecutionModeId() function in spv::Builder

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