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Searched refs:addBuiltInShaderSource (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingBuiltinTests.cpp2568 template<typename T> inline void addBuiltInShaderSource(SourceCollections& programCollection, in addBuiltInShaderSource() function
2713 addBuiltInShaderSource<glu::RaygenSource>(programCollection, VK_SHADER_STAGE_RAYGEN_BIT_KHR, raygen, m_data, "uvec4"); in initPrograms()
2723 addBuiltInShaderSource<glu::MissSource>(programCollection, VK_SHADER_STAGE_MISS_BIT_KHR, miss, m_data, "uvec4"); in initPrograms()
2734 addBuiltInShaderSource<glu::ClosestHitSource>(programCollection, VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, closestHit, m_data, "uvec4"); in initPrograms()
2745 addBuiltInShaderSource<glu::AnyHitSource>(programCollection, VK_SHADER_STAGE_ANY_HIT_BIT_KHR, anyHit, m_data, "uvec4"); in initPrograms()
2754 addBuiltInShaderSource<glu::IntersectionSource>(programCollection, VK_SHADER_STAGE_INTERSECTION_BIT_KHR, isect, m_data, "uvec4"); in initPrograms()

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