Searched refs:addBuiltInShaderSource (Results 1 - 1 of 1) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
H A D | vktRayTracingBuiltinTests.cpp | 2568 template<typename T> inline void addBuiltInShaderSource(SourceCollections& programCollection, in addBuiltInShaderSource() function 2713 addBuiltInShaderSource<glu::RaygenSource>(programCollection, VK_SHADER_STAGE_RAYGEN_BIT_KHR, raygen, m_data, "uvec4"); in initPrograms() 2723 addBuiltInShaderSource<glu::MissSource>(programCollection, VK_SHADER_STAGE_MISS_BIT_KHR, miss, m_data, "uvec4"); in initPrograms() 2734 addBuiltInShaderSource<glu::ClosestHitSource>(programCollection, VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, closestHit, m_data, "uvec4"); in initPrograms() 2745 addBuiltInShaderSource<glu::AnyHitSource>(programCollection, VK_SHADER_STAGE_ANY_HIT_BIT_KHR, anyHit, m_data, "uvec4"); in initPrograms() 2754 addBuiltInShaderSource<glu::IntersectionSource>(programCollection, VK_SHADER_STAGE_INTERSECTION_BIT_KHR, isect, m_data, "uvec4"); in initPrograms()
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