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Searched refs:active_sz (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
H A Dvbo.h156 GLubyte active_sz[VBO_ATTRIB_MAX]; /**< 1, 2, 3 or 4 */ member
H A Dvbo_save_api.c1255 else if (sz < save->active_sz[attr]) { in fixup_vertex()
1266 save->active_sz[attr] = sz; in fixup_vertex()
1286 save->active_sz[i] = 0; in reset_vertex()
1322 if (save->active_sz[A] != N) \

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