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Searched refs:activate_pressed (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui.cpp7710 bool activate_pressed = activate_down && IsNavInputPressed(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed); in NavUpdate() local
7711 if (g.ActiveId == 0 && activate_pressed) in NavUpdate()
7715 if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_pressed) in NavUpdate()
/third_party/skia/third_party/externals/imgui/
H A Dimgui.cpp9366 bool activate_pressed = activate_down && IsNavInputTest(ImGuiNavInput_Activate, ImGuiInputReadMode_Pressed); in NavUpdate() local
9368 if (g.ActiveId == 0 && activate_pressed) in NavUpdate()
9380 if ((g.ActiveId == 0 || g.ActiveId == g.NavId) && activate_pressed) in NavUpdate()

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