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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelRoutine.hpp90 Float4 computeLum(Float4 &color, Float4 &lum, Float4 &mincol, Float4 &maxcol, Int4 &negative, Int4 &aboveOne);
H A DPixelRoutine.cpp2080 Float4 PixelRoutine::computeLum(Float4 &color, Float4 &lum, Float4 &mincol, Float4 &maxcol, Int4 &negative, Int4 &aboveOne) in computeLum() argument
2086 ((aboveOne & in computeLum()
2088 (~aboveOne & in computeLum()
2108 Int4 aboveOne = CmpGT(maxcol, Float4(1.0f)); in setLum() local
2110 x = computeLum(color.x, lum, mincol, maxcol, negative, aboveOne); in setLum()
2111 y = computeLum(color.y, lum, mincol, maxcol, negative, aboveOne); in setLum()
2112 z = computeLum(color.z, lum, mincol, maxcol, negative, aboveOne); in setLum()

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