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Help
Searched
refs:aa_point
(Results
1 - 8
of
8
) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/tgsi/
H
A
D
tgsi_point_sprite.c
97
unsigned
aa_point
:1; // set if doing aa point
member
202
if (ts->
aa_point
)
in psprite_prolog()
241
if (ts->
aa_point
) {
in psprite_prolog()
339
if (ts->
aa_point
) {
in psprite_emit_vertex_inst()
555
transform.
aa_point
= aa_point_coord_index != NULL;
in tgsi_add_point_sprite()
/third_party/mesa3d/src/gallium/drivers/svga/
H
A
D
svga_shader.h
90
unsigned
aa_point
:1;
member
177
unsigned
aa_point
:1;
member
H
A
D
svga_state_tgsi_transform.c
262
key.gs.
aa_point
= svga->curr.rast->templ.point_smooth;
in emulate_point_sprite()
293
key.gs.
aa_point
?
in emulate_point_sprite()
H
A
D
svga_state_fs.c
173
key->fs.
aa_point
= (svga->curr.rast->templ.point_smooth &&
in make_fs_key()
178
if (key->fs.
aa_point
) {
in make_fs_key()
H
A
D
svga_tgsi_vgpu10.c
12987
if (key->fs.
aa_point
) {
in svga_tgsi_vgpu10_translate()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_compiler.h
113
unsigned
aa_point
:1;
member
H
A
D
d3d12_lower_point_sprite.c
50
bool
aa_point
;
member
H
A
D
d3d12_compiler.cpp
955
key->gs.
aa_point
= rast->point_smooth;
in d3d12_fill_shader_key()
Completed in 22 milliseconds