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Searched refs:_num_state_slots (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dir.h561 assert(this->data._num_state_slots == 0); in get_max_ifc_array_access()
568 || this->data._num_state_slots == 0); in get_num_state_slots()
569 return this->data._num_state_slots; in get_num_state_slots()
576 this->data._num_state_slots = n; in set_num_state_slots()
594 this->data._num_state_slots = 0; in allocate_state_slots()
597 this->data._num_state_slots = n; in allocate_state_slots()
917 uint16_t _num_state_slots; member
1030 * If the variable is not a uniform, \c _num_state_slots will be zero
H A Dir.cpp2071 this->data._num_state_slots = 0; in ir_variable()

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