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Searched refs:_mesa_new_vao (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_context.c173 vbo->VAO = _mesa_new_vao(ctx, ~((GLuint)0)); in _vbo_CreateContext()
H A Dvbo_save_api.c360 *vao = _mesa_new_vao(ctx, ~((GLuint)0)); in update_vao()
/third_party/mesa3d/src/mesa/main/
H A Darrayobj.h61 _mesa_new_vao(struct gl_context *ctx, GLuint name);
H A Darrayobj.c323 _mesa_new_vao(struct gl_context *ctx, GLuint name) in _mesa_new_vao() function
1078 obj = _mesa_new_vao(ctx, arrays[i]); in gen_vertex_arrays()
H A Dvarray.c3930 ctx->Array.DefaultVAO = _mesa_new_vao(ctx, 0); in _mesa_init_varray()
3932 ctx->Array._EmptyVAO = _mesa_new_vao(ctx, ~0u); in _mesa_init_varray()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_rasterpos.c205 rs->VAO = _mesa_new_vao(ctx, ~((GLuint)0)); in new_draw_rastpos_stage()

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