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Searched refs:_mesa_get_matrix_index (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dglthread_marshal.h424 _mesa_get_matrix_index(struct gl_context *ctx, GLenum mode) in _mesa_get_matrix_index() function
557 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib()
588 if (is_matrix_stack_full(ctx, _mesa_get_matrix_index(ctx, matrixMode))) in _mesa_glthread_MatrixPushEXT()
591 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]++; in _mesa_glthread_MatrixPushEXT()
600 if (ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)] == 0) in _mesa_glthread_MatrixPopEXT()
603 ctx->GLThread.MatrixStackDepth[_mesa_get_matrix_index(ctx, matrixMode)]--; in _mesa_glthread_MatrixPopEXT()
614 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, texture); in _mesa_glthread_ActiveTexture()
647 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, mode); in _mesa_glthread_MatrixMode()

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