Searched refs:__indirect_glWindowPos3f (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/glx/ |
H A D | indirect_window_pos.c | 33 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2d() 39 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2i() 45 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2f() 51 __indirect_glWindowPos3f(x, y, 0.0); in __indirect_glWindowPos2s() 57 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2dv() 63 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2fv() 69 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2iv() 75 __indirect_glWindowPos3f(p[0], p[1], 0.0); in __indirect_glWindowPos2sv() 81 __indirect_glWindowPos3f(x, y, z); in __indirect_glWindowPos3d() 87 __indirect_glWindowPos3f( in __indirect_glWindowPos3i() [all...] |
/third_party/mesa3d/src/glx/tests/ |
H A D | indirect_api.cpp | 610 void __indirect_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { } in __indirect_glWindowPos3f() function 1395 EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA")]); in TEST_F()
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