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Searched refs:__glXGetActiveTextureUnit (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/glx/
H A Dindirect_vertex_array.h62 extern GLuint __glXGetActiveTextureUnit(const __GLXattribute * const state);
H A Dclientattrib.c47 index = __glXGetActiveTextureUnit(state); in do_enable_disable()
H A Dsingle2.c159 const GLint tex_unit = __glXGetActiveTextureUnit(state); in get_client_data()
780 __glXGetActiveTextureUnit(state), &enable); in __indirect_glIsEnabled()
816 __glXGetActiveTextureUnit(state), params); in __indirect_glGetPointerv()
H A Dindirect_vertex_array.c1948 __glXGetActiveTextureUnit(const __GLXattribute * const state) in __glXGetActiveTextureUnit() function

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