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Searched refs:_Reserved_Renderer_1 (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/hgl/
H A DGLRenderer.cpp98 status_t BGLRenderer::_Reserved_Renderer_1(int32 n, void* p) { return B_ERROR; } in _Reserved_Renderer_1() function in BGLRenderer
/third_party/mesa3d/include/HaikuGL/
H A DGLRenderer.h57 virtual status_t _Reserved_Renderer_1(int32, void *);

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