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Searched refs:ZINK_ALWAYS_INLINE_LIMIT (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_compiler.h44 #define ZINK_ALWAYS_INLINE_LIMIT 1500 macro
H A Dzink_compiler.c2171 if (impl->ssa_alloc > ZINK_ALWAYS_INLINE_LIMIT) in zink_shader_compile()

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