Home
last modified time | relevance | path

Searched refs:XInputGetState (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_win32.cpp84 PFN_XInputGetState XInputGetState; member
165 bd->XInputGetState = (PFN_XInputGetState)::GetProcAddress(dll, "XInputGetState"); in ImGui_ImplWin32_Init()
267 // Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow. in ImGui_ImplWin32_UpdateGamepads()
278 if (bd->HasGamepad && bd->XInputGetState && bd->XInputGetState(0, &xinput_state) == ERROR_SUCCESS) in ImGui_ImplWin32_UpdateGamepads()
/third_party/glfw/deps/mingw/
H A Dxinput.h229 DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
/third_party/glfw/src/
H A Dwin32_platform.h277 #define XInputGetState _glfw.win32.xinput.GetState macro
H A Dwin32_joystick.c703 result = XInputGetState(js->win32.index, &xis); in _glfwPollJoystickWin32()

Completed in 6 milliseconds