Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:XInputGetState
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/third_party/externals/imgui/backends/
H
A
D
imgui_impl_win32.cpp
84
PFN_XInputGetState
XInputGetState
;
member
165
bd->
XInputGetState
= (PFN_XInputGetState)::GetProcAddress(dll, "
XInputGetState
");
in ImGui_ImplWin32_Init()
267
// Calling
XInputGetState
() every frame on disconnected gamepads is unfortunately too slow.
in ImGui_ImplWin32_UpdateGamepads()
278
if (bd->HasGamepad && bd->
XInputGetState
&& bd->
XInputGetState
(0, &xinput_state) == ERROR_SUCCESS)
in ImGui_ImplWin32_UpdateGamepads()
/third_party/glfw/deps/mingw/
H
A
D
xinput.h
229
DWORD WINAPI
XInputGetState
(DWORD, XINPUT_STATE*);
/third_party/glfw/src/
H
A
D
win32_platform.h
277
#define
XInputGetState
_glfw.win32.xinput.GetState
macro
H
A
D
win32_joystick.c
703
result =
XInputGetState
(js->win32.index, &xis);
in _glfwPollJoystickWin32()
Completed in 6 milliseconds