Home
last modified time | relevance | path

Searched refs:VertexToFragmentVarying (Results 1 - 19 of 19) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp65 struct VertexToFragmentVarying struct
67 VertexToFragmentVarying (rr::GenericVecType type_, int flags = VARYINGFLAG_NONE) : type(type_), flatshade((flags & VARYINGFLAG_FLATSHADE) != 0) { } in VertexToFragmentVarying() function
150 ShaderProgramDeclaration& operator<< (const VertexToFragmentVarying&);
172 std::vector<VertexToFragmentVarying> m_vertexToFragmentVaryings;
H A DsglrShaderProgram.cpp45 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexToFragmentVarying& v) in operator <<()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestUtil.cpp80 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
155 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader()
279 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
426 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in TextureCubeShader()
564 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in Texture2DArrayShader()
672 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in Texture3DShader()
780 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in DepthGradientShader()
H A Des3fStencilTests.cpp64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader()
H A Des3fDrawTests.cpp589 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GridProgram()
H A Des3fPolygonOffsetTests.cpp217 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
H A Des3fTextureUnitTests.cpp255 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
H A Des3fClippingTests.cpp413 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestUtil.cpp122 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
269 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
H A Des31fDrawTests.cpp724 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GridProgram()
/third_party/vk-gl-cts/modules/glshared/
H A DglsRandomShaderProgram.cpp84 decl << sglr::pdec::VertexToFragmentVarying(mapToGenericVecType(fragInput->getVariable()->getType())); in generateProgramDeclaration()
H A DglsVertexArrayTests.cpp1067 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration()
H A DglsDrawTest.cpp1518 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in createProgramDeclaration()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fStencilTests.cpp64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader()
H A Des2fTextureSpecificationTests.cpp115 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader()
171 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
249 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
H A Des2fFboRenderTest.cpp118 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
178 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
H A Des2fTextureUnitTests.cpp179 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
H A Des2fPolygonOffsetTests.cpp214 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
H A Des2fClippingTests.cpp410 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in PositionColorShader()

Completed in 44 milliseconds