Searched refs:VarSpec (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsLongStressTestUtil.cpp | 128 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferContext() 131 context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float)numUnusedAttributes))); in generateBufferContext() 163 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-positionFactor), Vec3(positionFactor))); in generateTextureContext() 164 context.attributes.push_back(gls::VarSpec("a_texCoord", Vec2(0.0f), Vec2(1.0f))); in generateTextureContext() 166 context.uniforms.push_back(gls::VarSpec("u_sampler", 0)); in generateTextureContext() 167 context.uniforms.push_back(gls::VarSpec("u_posTrans", translationMat<4>(positionFactor-1.0f), translationMat<4>(1.0f-positionFactor))); in generateTextureContext() 232 context.attributes.push_back(gls::VarSpec("a_position", Vec3(-0.1f), Vec3(0.1f))); in generateBufferAndTextureContext() 236 context.attributes.push_back(gls::VarSpec("a_texCoord" + de::toString(i), Vec2(0.0f), Vec2(1.0f))); in generateBufferAndTextureContext() 237 context.uniforms.push_back(gls::VarSpec("u_sampler" + de::toString(i), i)); in generateBufferAndTextureContext() 384 context.attributes.push_back(gls::VarSpec("a_positio in generateFragmentPointLightContext() [all...] |
H A D | glsLongStressCase.hpp | 56 struct VarSpec struct 70 VarSpec (const std::string& name_, const T& minValue_, const T& maxValue_) : name(name_) { set(minValue_, maxValue_); } in VarSpec() function 73 VarSpec (const std::string& name_, const T& value) : name(name_) { set(value, value); } in VarSpec() function 196 std::vector<VarSpec> attributes; 197 std::vector<VarSpec> uniforms;
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H A D | glsLongStressCase.cpp | 689 void setRandomUniforms (const vector<VarSpec>& uniforms, const string& shaderNameManglingSuffix, Random& rnd) const; 690 void setAttribute (const Buffer& attrBuf, int attrBufOffset, const VarSpec& attrSpec, const string& shaderNameManglingSuffix) const; 691 void setAttributeClientMem (const void* attrData, const VarSpec& attrSpec, const string& shaderNameManglingSuffix) const; 692 void disableAttributeArray (const VarSpec& attrSpec, const string& shaderNameManglingSuffix) const; 763 void Program::setRandomUniforms (const vector<VarSpec>& uniforms, const string& shaderNameManglingSuffix, Random& rnd) const in setRandomUniforms() 769 const VarSpec& spec = uniforms[unifNdx]; in setRandomUniforms() 848 void Program::setAttribute (const Buffer& attrBuf, const int attrBufOffset, const VarSpec& attrSpec, const string& shaderNameManglingSuffix) const in setAttribute() 861 void Program::setAttributeClientMem (const void* const attrData, const VarSpec& attrSpec, const string& shaderNameManglingSuffix) const in setAttributeClientMem() 874 void Program::disableAttributeArray (const VarSpec& attrSpec, const string& shaderNameManglingSuffix) const in disableAttributeArray() 991 static int generateRandomAttribData (vector<deUint8>& attrDataBuf, int& dataSizeBytesDst, const VarSpec [all...] |
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