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Searched refs:VTX_COMP_FLOAT (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/
H A DgluDrawUtil.hpp53 VTX_COMP_FLOAT, enumerator
287 DECLARE_VA_CTOR(Float, float, VTX_COMP_FLOAT, VTX_COMP_CONVERT_NONE);
H A DgluDrawUtil.cpp148 case VTX_COMP_FLOAT: return GL_FLOAT; in getVtxCompGLType()
167 case VTX_COMP_FLOAT: return 4; in getVtxCompSize()
406 const bool isSpecialType = de::inRange<int>(va.componentType, VTX_COMP_FIXED, VTX_COMP_FLOAT); in setVertexAttribPointer()
/third_party/vk-gl-cts/modules/glshared/
H A DglsSamplerObjectTest.cpp327 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) in render()
344 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D)) in render()
361 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube)) in render()
822 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) in render()
839 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D)) in render()
856 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube)) in render()
H A DglsFragOpInteractionCase.cpp146 DE_ASSERT(pointer.componentType == glu::VTX_COMP_FLOAT && pointer.convert == glu::VTX_COMP_CONVERT_NONE); in setVertex()
318 DE_ASSERT(bindingPtr.pointer.componentType == glu::VTX_COMP_FLOAT);
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDrawBuffersIndexedTests.cpp1011 glu::VertexArrayBinding(glu::BindingPoint(0), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_quadCoords)) in renderGLQuad()

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