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Help
Searched
refs:VS20Caps
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/
H
A
D
adapter9.c
914
pCaps->
VS20Caps
.Caps = D3DVS20CAPS_PREDICATION;
in NineAdapter9_GetDeviceCaps()
915
pCaps->
VS20Caps
.DynamicFlowControlDepth = /* XXX is this dynamic ? */
in NineAdapter9_GetDeviceCaps()
918
pCaps->
VS20Caps
.NumTemps =
in NineAdapter9_GetDeviceCaps()
921
pCaps->
VS20Caps
.StaticFlowControlDepth = /* XXX is this static ? */
in NineAdapter9_GetDeviceCaps()
926
if (pCaps->
VS20Caps
.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
in NineAdapter9_GetDeviceCaps()
927
|| pCaps->
VS20Caps
.DynamicFlowControlDepth < 0)
in NineAdapter9_GetDeviceCaps()
928
pCaps->
VS20Caps
.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
in NineAdapter9_GetDeviceCaps()
929
if (pCaps->
VS20Caps
.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
in NineAdapter9_GetDeviceCaps()
930
|| pCaps->
VS20Caps
.StaticFlowControlDepth < 0)
in NineAdapter9_GetDeviceCaps()
931
pCaps->
VS20Caps
in NineAdapter9_GetDeviceCaps()
[all...]
H
A
D
nine_dump.c
778
C2S("\nVS20Caps.Caps: Predication=%s", caps->
VS20Caps
.Caps ? "yes" : "no");
in nine_dump_D3DCAPS9()
779
C2S("\nVS20Caps.DynamicFlowControlDepth: %u", caps->
VS20Caps
.DynamicFlowControlDepth);
in nine_dump_D3DCAPS9()
780
C2S("\nVS20Caps.NumTemps: %u", caps->
VS20Caps
.NumTemps);
in nine_dump_D3DCAPS9()
781
C2S("\nVS20Caps.StaticFlowControlDepth: %u", caps->
VS20Caps
.StaticFlowControlDepth);
in nine_dump_D3DCAPS9()
783
C2S("\nPS20Caps.Caps: Predication=%s", caps->
VS20Caps
.Caps ? "yes" : "no");
in nine_dump_D3DCAPS9()
/third_party/mesa3d/include/D3D9/
H
A
D
d3d9caps.h
367
D3DVSHADERCAPS2_0
VS20Caps
;
member
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