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/third_party/mesa3d/src/gallium/drivers/freedreno/a5xx/
H A Dfd5_program.c164 enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES }; enumerator
171 s[VS].v = fd5_emit_get_vp(emit); in setup_stages()
194 /* NOTE: at least for gles2, blob partitions VS at bottom of const in setup_stages()
199 * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders in setup_stages()
202 if ((s[VS].instrlen + s[FS].instrlen) > 64) { in setup_stages()
205 /* if FS can fit, kick VS out to external memory: */ in setup_stages()
206 s[VS].instrlen = 0; in setup_stages()
207 } else if (s[VS].instrlen < 64) { in setup_stages()
208 /* otherwise if VS can fit, kick out FS: */ in setup_stages()
212 s[VS] in setup_stages()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a4xx/
H A Dfd4_program.c91 enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES }; enumerator
98 s[VS].v = fd4_emit_get_vp(emit); in setup_stages()
121 /* NOTE: at least for gles2, blob partitions VS at bottom of const in setup_stages()
126 * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders in setup_stages()
129 if ((s[VS].instrlen + s[FS].instrlen) > 64) { in setup_stages()
132 /* if FS can fit, kick VS out to external memory: */ in setup_stages()
133 s[VS].instrlen = 0; in setup_stages()
134 } else if (s[VS].instrlen < 64) { in setup_stages()
135 /* otherwise if VS can fit, kick out FS: */ in setup_stages()
139 s[VS] in setup_stages()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DMultiviewDrawTest.cpp569 const std::string VS = in TEST_P() local
577 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
594 const std::string VS = in TEST_P() local
602 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
626 const std::string VS = in TEST_P() local
643 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
974 const std::string VS = in TEST_P() local
1008 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P()
1037 const std::string VS = in TEST_P() local
1072 ANGLE_GL_PROGRAM(program, VS in TEST_P()
1115 const std::string VS = TEST_P() local
1200 const std::string VS = TEST_P() local
1365 const std::string VS = TEST_P() local
1404 const std::string VS = TEST_P() local
1443 const std::string VS = TEST_P() local
1484 const std::string VS = TEST_P() local
1519 const std::string VS = TEST_P() local
1559 const std::string VS = TEST_P() local
1603 const std::string VS = TEST_P() local
2053 const std::string VS = TEST_P() local
2107 const std::string VS = TEST_P() local
2157 const std::string VS = TEST_P() local
2211 const std::string VS = TEST_P() local
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARM/Utils/
H A DARMBaseInfo.h37 VS, // Overflow Unordered enumerator
57 case VS: return VC; in getOppositeCondition()
58 case VC: return VS; in getOppositeCondition()
154 case ARMCC::VS: return "vs"; in ARMCondCodeToString()
177 .Case("vs", ARMCC::VS) in ARMCondCodeFromString()
/third_party/spirv-tools/kokoro/scripts/windows/
H A Dbuild.bat32 echo "Using VS 2017..."
38 echo "Using VS 2019..."
/third_party/node/src/
H A Denv.h146 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro
151 PER_ISOLATE_STRING_PROPERTIES(VS)
154 #undef VS macro
183 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro
190 PER_ISOLATE_STRING_PROPERTIES(VS)
196 #undef VS macro
791 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro
796 PER_ISOLATE_STRING_PROPERTIES(VS)
798 #undef VS macro
H A Denv-inl.h761 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro
769 PER_ISOLATE_STRING_PROPERTIES(VS)
771 #undef VS macro
790 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro
797 PER_ISOLATE_STRING_PROPERTIES(VS)
799 #undef VS macro
H A Denv.cc298 #define VS(PropertyName, StringValue) V(String, PropertyName) in Serialize() macro
304 PER_ISOLATE_STRING_PROPERTIES(VS) in Serialize()
307 #undef VS in Serialize() macro
342 #define VS(PropertyName, StringValue) V(String, PropertyName) in DeserializeProperties() macro
356 PER_ISOLATE_STRING_PROPERTIES(VS) in DeserializeProperties()
359 #undef VS in DeserializeProperties() macro
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx10.cpp205 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData() member
223 ctx->VSGetShader(&old.VS); in ImGui_ImplDX10_RenderDrawData()
285 ctx->VSSetShader(old.VS); if (old.VS) old.VS->Release(); in ImGui_ImplDX10_RenderDrawData()
H A Dimgui_impl_dx11.cpp211 ID3D11VertexShader* VS; in ImGui_ImplDX11_RenderDrawData() member
232 ctx->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount); in ImGui_ImplDX11_RenderDrawData()
296 ctx->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release(); in ImGui_ImplDX11_RenderDrawData()
/third_party/mesa3d/src/amd/compiler/
H A Daco_instruction_selection_setup.cpp260 * When there are no param exports in an NGG (or legacy VS) shader, in setup_vs_output_info()
263 * before the NGG (or VS) waves finish. in setup_vs_output_info()
834 case MESA_SHADER_VERTEX: sw_stage = sw_stage | SWStage::VS; break; in setup_isel_context()
856 if (sw_stage == SWStage::VS && info->vs.as_es && !ngg) in setup_isel_context()
858 else if (sw_stage == SWStage::VS && !info->vs.as_ls && !ngg) in setup_isel_context()
859 hw_stage = HWStage::VS; in setup_isel_context()
860 else if (sw_stage == SWStage::VS && ngg) in setup_isel_context()
861 hw_stage = HWStage::NGG; /* GFX10/NGG: VS without GS uses the HW GS stage */ in setup_isel_context()
869 hw_stage = HWStage::VS; in setup_isel_context()
875 hw_stage = HWStage::GS; /* GFX6-9: VS in setup_isel_context()
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H A Daco_ir.h1946 VS = 1 << 0, /* Vertex Shader */
1957 VS_GS = VS | GS,
1958 VS_TCS = VS | TCS,
1976 VS,
1977 ES, /* Export shader: pre-GS (VS or TES) on GFX6-8. Combined into GS on GFX9 (and GFX10/legacy). */
1979 NGG, /* Primitive shader, used to implement VS, TES, GS. */
1980 LS, /* Local shader: pre-TCS (VS) on GFX6-8. Combined into HS on GFX9 (and GFX10/legacy). */
1981 HS, /* Hull shader: TCS on GFX6-8. Merged VS and TCS on GFX9-10. */
2015 static constexpr Stage vertex_vs(HWStage::VS, SWStage::VS);
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARC/MCTargetDesc/
H A DARCInfo.h32 VS = 0x7, enumerator
H A DARCInstPrinter.cpp72 case ARCCC::VS: in ARCCondCodeToString()
/third_party/skia/third_party/externals/spirv-tools/kokoro/scripts/windows/
H A Dbuild.bat40 echo "Using VS 2017..."
43 echo "Using VS 2015..."
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/windows/
H A Dbuild.bat40 echo "Using VS 2017..."
43 echo "Using VS 2015..."
/third_party/python/PCbuild/
H A Dfind_msbuild.bat32 @rem VS 2017 and later provide vswhere.exe, which can be used
42 @rem VS 2015 and earlier register MSBuild separately, so we can find it.
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AArch64/Utils/
H A DAArch64BaseInfo.h242 VS = 0x6, // Overflow Unordered enumerator
271 case VS: return "vs"; in getCondCodeName()
305 case VS: return V; // V == 1 in getNZCVToSatisfyCondCode()
/third_party/vk-gl-cts/external/amber/src/kokoro/scripts/windows/
H A Dbuild.bat34 echo "Using VS 2017..."
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.cpp234 pso_desc.VS.BytecodeLength = shader->bytecode_length; in create_gfx_pipeline_state()
235 pso_desc.VS.pShaderBytecode = shader->bytecode; in create_gfx_pipeline_state()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DRenderer.hpp132 struct VS struct
156 VS vs;
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARC/
H A DARCInstrInfo.cpp118 case ARCCC::VS: in GetOppositeBranchCondition()
121 return ARCCC::VS; in GetOppositeBranchCondition()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderBuiltinConstantTests.cpp113 VS = (1<<glu::SHADERTYPE_VERTEX), enumerator
120 SHADER_TYPES = VS|TC|TE|GS|FS|CS
/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_meta.c645 desc.VS = *vs; in dzn_meta_blit_create()
646 assert(desc.VS.pShaderBytecode); in dzn_meta_blit_create()
/third_party/skia/third_party/externals/d3d12allocator/src/
H A DD3D12Sample.cpp28 namespace VS namespace
728 // VS is the only required shader for a pso. You might be wondering when a case would be where in InitD3D()
729 // you only set the VS. It's possible that you have a pso that only outputs data with the stream in InitD3D()
737 psoDesc.VS.BytecodeLength = sizeof(VS::g_main); in InitD3D()
738 psoDesc.VS.pShaderBytecode = VS::g_main; in InitD3D()

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