/third_party/mesa3d/src/gallium/drivers/freedreno/a5xx/ |
H A D | fd5_program.c | 164 enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES }; enumerator 171 s[VS].v = fd5_emit_get_vp(emit); in setup_stages() 194 /* NOTE: at least for gles2, blob partitions VS at bottom of const in setup_stages() 199 * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders in setup_stages() 202 if ((s[VS].instrlen + s[FS].instrlen) > 64) { in setup_stages() 205 /* if FS can fit, kick VS out to external memory: */ in setup_stages() 206 s[VS].instrlen = 0; in setup_stages() 207 } else if (s[VS].instrlen < 64) { in setup_stages() 208 /* otherwise if VS can fit, kick out FS: */ in setup_stages() 212 s[VS] in setup_stages() [all...] |
/third_party/mesa3d/src/gallium/drivers/freedreno/a4xx/ |
H A D | fd4_program.c | 91 enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES }; enumerator 98 s[VS].v = fd4_emit_get_vp(emit); in setup_stages() 121 /* NOTE: at least for gles2, blob partitions VS at bottom of const in setup_stages() 126 * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders in setup_stages() 129 if ((s[VS].instrlen + s[FS].instrlen) > 64) { in setup_stages() 132 /* if FS can fit, kick VS out to external memory: */ in setup_stages() 133 s[VS].instrlen = 0; in setup_stages() 134 } else if (s[VS].instrlen < 64) { in setup_stages() 135 /* otherwise if VS can fit, kick out FS: */ in setup_stages() 139 s[VS] in setup_stages() [all...] |
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | MultiviewDrawTest.cpp | 569 const std::string VS = in TEST_P() local 577 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 594 const std::string VS = in TEST_P() local 602 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 626 const std::string VS = in TEST_P() local 643 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 974 const std::string VS = in TEST_P() local 1008 ANGLE_GL_PROGRAM(program, VS.c_str(), FS.c_str()); in TEST_P() 1037 const std::string VS = in TEST_P() local 1072 ANGLE_GL_PROGRAM(program, VS in TEST_P() 1115 const std::string VS = TEST_P() local 1200 const std::string VS = TEST_P() local 1365 const std::string VS = TEST_P() local 1404 const std::string VS = TEST_P() local 1443 const std::string VS = TEST_P() local 1484 const std::string VS = TEST_P() local 1519 const std::string VS = TEST_P() local 1559 const std::string VS = TEST_P() local 1603 const std::string VS = TEST_P() local 2053 const std::string VS = TEST_P() local 2107 const std::string VS = TEST_P() local 2157 const std::string VS = TEST_P() local 2211 const std::string VS = TEST_P() local [all...] |
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARM/Utils/ |
H A D | ARMBaseInfo.h | 37 VS, // Overflow Unordered enumerator 57 case VS: return VC; in getOppositeCondition() 58 case VC: return VS; in getOppositeCondition() 154 case ARMCC::VS: return "vs"; in ARMCondCodeToString() 177 .Case("vs", ARMCC::VS) in ARMCondCodeFromString()
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/third_party/spirv-tools/kokoro/scripts/windows/ |
H A D | build.bat | 32 echo "Using VS 2017..." 38 echo "Using VS 2019..."
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/third_party/node/src/ |
H A D | env.h | 146 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro 151 PER_ISOLATE_STRING_PROPERTIES(VS) 154 #undef VS macro 183 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro 190 PER_ISOLATE_STRING_PROPERTIES(VS) 196 #undef VS macro 791 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro 796 PER_ISOLATE_STRING_PROPERTIES(VS) 798 #undef VS macro
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H A D | env-inl.h | 761 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro 769 PER_ISOLATE_STRING_PROPERTIES(VS) 771 #undef VS macro 790 #define VS(PropertyName, StringValue) V(v8::String, PropertyName) macro 797 PER_ISOLATE_STRING_PROPERTIES(VS) 799 #undef VS macro
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H A D | env.cc | 298 #define VS(PropertyName, StringValue) V(String, PropertyName) in Serialize() macro 304 PER_ISOLATE_STRING_PROPERTIES(VS) in Serialize() 307 #undef VS in Serialize() macro 342 #define VS(PropertyName, StringValue) V(String, PropertyName) in DeserializeProperties() macro 356 PER_ISOLATE_STRING_PROPERTIES(VS) in DeserializeProperties() 359 #undef VS in DeserializeProperties() macro
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_dx10.cpp | 205 ID3D10VertexShader* VS; in ImGui_ImplDX10_RenderDrawData() member 223 ctx->VSGetShader(&old.VS); in ImGui_ImplDX10_RenderDrawData() 285 ctx->VSSetShader(old.VS); if (old.VS) old.VS->Release(); in ImGui_ImplDX10_RenderDrawData()
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H A D | imgui_impl_dx11.cpp | 211 ID3D11VertexShader* VS; in ImGui_ImplDX11_RenderDrawData() member 232 ctx->VSGetShader(&old.VS, old.VSInstances, &old.VSInstancesCount); in ImGui_ImplDX11_RenderDrawData() 296 ctx->VSSetShader(old.VS, old.VSInstances, old.VSInstancesCount); if (old.VS) old.VS->Release(); in ImGui_ImplDX11_RenderDrawData()
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/third_party/mesa3d/src/amd/compiler/ |
H A D | aco_instruction_selection_setup.cpp | 260 * When there are no param exports in an NGG (or legacy VS) shader, in setup_vs_output_info() 263 * before the NGG (or VS) waves finish. in setup_vs_output_info() 834 case MESA_SHADER_VERTEX: sw_stage = sw_stage | SWStage::VS; break; in setup_isel_context() 856 if (sw_stage == SWStage::VS && info->vs.as_es && !ngg) in setup_isel_context() 858 else if (sw_stage == SWStage::VS && !info->vs.as_ls && !ngg) in setup_isel_context() 859 hw_stage = HWStage::VS; in setup_isel_context() 860 else if (sw_stage == SWStage::VS && ngg) in setup_isel_context() 861 hw_stage = HWStage::NGG; /* GFX10/NGG: VS without GS uses the HW GS stage */ in setup_isel_context() 869 hw_stage = HWStage::VS; in setup_isel_context() 875 hw_stage = HWStage::GS; /* GFX6-9: VS in setup_isel_context() [all...] |
H A D | aco_ir.h | 1946 VS = 1 << 0, /* Vertex Shader */ 1957 VS_GS = VS | GS, 1958 VS_TCS = VS | TCS, 1976 VS, 1977 ES, /* Export shader: pre-GS (VS or TES) on GFX6-8. Combined into GS on GFX9 (and GFX10/legacy). */ 1979 NGG, /* Primitive shader, used to implement VS, TES, GS. */ 1980 LS, /* Local shader: pre-TCS (VS) on GFX6-8. Combined into HS on GFX9 (and GFX10/legacy). */ 1981 HS, /* Hull shader: TCS on GFX6-8. Merged VS and TCS on GFX9-10. */ 2015 static constexpr Stage vertex_vs(HWStage::VS, SWStage::VS); [all...] |
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARC/MCTargetDesc/ |
H A D | ARCInfo.h | 32 VS = 0x7, enumerator
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H A D | ARCInstPrinter.cpp | 72 case ARCCC::VS: in ARCCondCodeToString()
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/third_party/skia/third_party/externals/spirv-tools/kokoro/scripts/windows/ |
H A D | build.bat | 40 echo "Using VS 2017..." 43 echo "Using VS 2015..."
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/kokoro/scripts/windows/ |
H A D | build.bat | 40 echo "Using VS 2017..." 43 echo "Using VS 2015..."
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/third_party/python/PCbuild/ |
H A D | find_msbuild.bat | 32 @rem VS 2017 and later provide vswhere.exe, which can be used
42 @rem VS 2015 and earlier register MSBuild separately, so we can find it.
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AArch64/Utils/ |
H A D | AArch64BaseInfo.h | 242 VS = 0x6, // Overflow Unordered enumerator 271 case VS: return "vs"; in getCondCodeName() 305 case VS: return V; // V == 1 in getNZCVToSatisfyCondCode()
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/third_party/vk-gl-cts/external/amber/src/kokoro/scripts/windows/ |
H A D | build.bat | 34 echo "Using VS 2017..."
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_pipeline_state.cpp | 234 pso_desc.VS.BytecodeLength = shader->bytecode_length; in create_gfx_pipeline_state() 235 pso_desc.VS.pShaderBytecode = shader->bytecode; in create_gfx_pipeline_state()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Renderer.hpp | 132 struct VS struct 156 VS vs;
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/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARC/ |
H A D | ARCInstrInfo.cpp | 118 case ARCCC::VS: in GetOppositeBranchCondition() 121 return ARCCC::VS; in GetOppositeBranchCondition()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderBuiltinConstantTests.cpp | 113 VS = (1<<glu::SHADERTYPE_VERTEX), enumerator 120 SHADER_TYPES = VS|TC|TE|GS|FS|CS
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/third_party/mesa3d/src/microsoft/vulkan/ |
H A D | dzn_meta.c | 645 desc.VS = *vs; in dzn_meta_blit_create() 646 assert(desc.VS.pShaderBytecode); in dzn_meta_blit_create()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
H A D | D3D12Sample.cpp | 28 namespace VS
namespace 728 // VS is the only required shader for a pso. You might be wondering when a case would be where
in InitD3D() 729 // you only set the VS. It's possible that you have a pso that only outputs data with the stream
in InitD3D() 737 psoDesc.VS.BytecodeLength = sizeof(VS::g_main);
in InitD3D() 738 psoDesc.VS.pShaderBytecode = VS::g_main;
in InitD3D()
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