Home
last modified time | relevance | path

Searched refs:VP_MODE_SHADER (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dstate.c268 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()
273 assert(VP_MODE_SHADER == ctx->VertexProgram._VPMode); in update_program()
561 case VP_MODE_SHADER: in set_vertex_processing_mode()
602 set_vertex_processing_mode(ctx, VP_MODE_SHADER); in _mesa_update_vertex_processing_mode()
604 set_vertex_processing_mode(ctx, VP_MODE_SHADER); in _mesa_update_vertex_processing_mode()
/third_party/mesa3d/src/mesa/vbo/
H A Dvbo.h64 VP_MODE_SHADER, /**< ARB vertex program or GLSL vertex shader */ enumerator
H A Dvbo_save_loopback.c165 vao = node->cold->VAO[VP_MODE_SHADER]; in _vbo_loopback_vertex_list()
H A Dvbo_save_draw.c108 copy_vao(ctx, node->cold->VAO[VP_MODE_SHADER], ~VERT_BIT_POS & VERT_BIT_ALL, in playback_copy_to_current()
H A Dvbo_save_api.c985 struct gl_vertex_array_object *vao = node->cold->VAO[VP_MODE_SHADER]; in compile_vertex_list()

Completed in 6 milliseconds