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Help
Searched
refs:VP_MODE_FF
(Results
1 - 11
of
11
) sorted by relevance
/third_party/mesa3d/src/mesa/vbo/
H
A
D
vbo_save.c
47
for (gl_vertex_processing_mode vpm =
VP_MODE_FF
; vpm < VP_MODE_MAX; ++vpm)
in vbo_save_init()
61
for (gl_vertex_processing_mode vpm =
VP_MODE_FF
; vpm < VP_MODE_MAX; ++vpm)
in vbo_save_destroy()
H
A
D
vbo_private.h
214
if (vertex_processing_mode ==
VP_MODE_FF
) {
in _vbo_get_vao_filter()
232
if (vertex_processing_mode ==
VP_MODE_FF
) {
in _vbo_get_vao_enabled_from_vbo()
H
A
D
vbo.h
63
VP_MODE_FF
, /**< legacy / fixed function */
enumerator
H
A
D
vbo_save_loopback.c
158
const struct gl_vertex_array_object *vao = node->cold->VAO[
VP_MODE_FF
];
in _vbo_loopback_vertex_list()
H
A
D
vbo_save_draw.c
111
copy_vao(ctx, node->cold->VAO[
VP_MODE_FF
], VERT_BIT_MAT_ALL,
in playback_copy_to_current()
H
A
D
vbo_save_api.c
942
for (gl_vertex_processing_mode vpm =
VP_MODE_FF
; vpm < VP_MODE_MAX; ++vpm) {
in compile_vertex_list()
/third_party/mesa3d/src/mesa/main/
H
A
D
state.c
279
assert(
VP_MODE_FF
== ctx->VertexProgram._VPMode);
in update_program()
541
*
VP_MODE_FF
mode and the fixed-func pipeline is emulated by shaders.
in set_vertex_processing_mode()
544
m ==
VP_MODE_FF
;
in set_vertex_processing_mode()
551
case
VP_MODE_FF
:
in set_vertex_processing_mode()
606
set_vertex_processing_mode(ctx,
VP_MODE_FF
);
in _mesa_update_vertex_processing_mode()
H
A
D
ff_fragment_shader.cpp
183
/* We only update ctx->VertexProgram._VaryingInputs when in
VP_MODE_FF
_VPMode */
in filter_fp_input_mask()
184
assert(
VP_MODE_FF
== ctx->VertexProgram._VPMode);
in filter_fp_input_mask()
H
A
D
ffvertex_prog.c
1754
/* We only update ctx->VertexProgram._VaryingInputs when in
VP_MODE_FF
_VPMode */
in _mesa_get_fixed_func_vertex_program()
1755
assert(
VP_MODE_FF
== ctx->VertexProgram._VPMode);
in _mesa_get_fixed_func_vertex_program()
H
A
D
dlist.c
742
for (gl_vertex_processing_mode mode =
VP_MODE_FF
; mode < VP_MODE_MAX; ++mode) {
in vbo_destroy_vertex_list()
/third_party/mesa3d/src/mesa/state_tracker/
H
A
D
st_draw_hw_select.c
753
ctx->VertexProgram._VPMode ==
VP_MODE_FF
&&
in make_state_key()
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