/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Context.cpp | 287 case VK_DYNAMIC_STATE_DEPTH_BIAS: in GraphicsState() 668 if(hasDynamicState(VK_DYNAMIC_STATE_DEPTH_BIAS))
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/third_party/mesa3d/src/gallium/drivers/zink/ |
H A D | zink_pipeline.c | 221 VK_DYNAMIC_STATE_DEPTH_BIAS, in zink_create_gfx_pipeline()
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/third_party/mesa3d/src/panfrost/vulkan/ |
H A D | panvk_vX_cs.c | 685 if (pipeline->dynamic_state_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS)) { in emit_dyn_fs_rsd() 764 if (!(pipeline->dynamic_state_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS))) { in emit_base_fs_rsd()
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H A D | panvk_vX_pipeline.c | 722 ((1 << VK_DYNAMIC_STATE_DEPTH_BIAS) | \
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/ |
H A D | vktDynamicStateComputeTests.cpp | 481 VK_DYNAMIC_STATE_DEPTH_BIAS, 532 { VK_DYNAMIC_STATE_DEPTH_BIAS, { {}, setDepthBias } }, in getDynamicStateInfo()
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H A D | vktDynamicStateDiscardTests.cpp | 518 m_dynamicStates = { vk::VK_DYNAMIC_STATE_DEPTH_BIAS, vk::VK_DYNAMIC_STATE_DEPTH_BOUNDS }; in DepthTestInstance()
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H A D | vktDynamicStateRSTests.cpp | 1110 const std::vector<vk::VkDynamicState> dynamicStates (1u, vk::VK_DYNAMIC_STATE_DEPTH_BIAS); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/ |
H A D | vktDynamicStateComputeTests.cpp | 479 VK_DYNAMIC_STATE_DEPTH_BIAS, 530 { VK_DYNAMIC_STATE_DEPTH_BIAS, { {}, setDepthBias } }, in getDynamicStateInfo()
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H A D | vktDynamicStateDiscardTests.cpp | 506 m_dynamicStates = { vk::VK_DYNAMIC_STATE_DEPTH_BIAS, vk::VK_DYNAMIC_STATE_DEPTH_BOUNDS }; in DepthTestInstance()
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H A D | vktDynamicStateRSTests.cpp | 1078 const std::vector<vk::VkDynamicState> dynamicStates (1u, vk::VK_DYNAMIC_STATE_DEPTH_BIAS); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/rasterization/ |
H A D | vktRasterizationDepthBiasControlTests.cpp | 494 dynamicStates.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS); in iterate()
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/third_party/mesa3d/src/broadcom/vulkan/ |
H A D | v3dv_meta_clear.c | 538 VK_DYNAMIC_STATE_DEPTH_BIAS, in create_pipeline()
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H A D | v3dv_pipeline.c | 2641 case VK_DYNAMIC_STATE_DEPTH_BIAS: in v3dv_dynamic_state_mask()
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H A D | v3dv_meta_copy.c | 3460 VK_DYNAMIC_STATE_DEPTH_BIAS, in create_pipeline()
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/third_party/mesa3d/src/amd/compiler/tests/ |
H A D | helpers.cpp | 825 VK_DYNAMIC_STATE_DEPTH_BIAS, in create_graphics_pipeline()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
H A D | vktDrawCreateInfoUtil.cpp | 1023 vk::VK_DYNAMIC_STATE_DEPTH_BIAS, in DynamicState()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
H A D | vktDrawCreateInfoUtil.cpp | 1023 vk::VK_DYNAMIC_STATE_DEPTH_BIAS, in DynamicState()
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/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
H A D | vkPipelineConstructionUtil.cpp | 2085 VK_DYNAMIC_STATE_DEPTH_BIAS, in getDynamicStates() 3353 vk::VK_DYNAMIC_STATE_DEPTH_BIAS, in buildPipeline() 3936 case vk::VK_DYNAMIC_STATE_DEPTH_BIAS: in setShaderObjectDynamicStates()
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/third_party/mesa3d/src/imagination/vulkan/ |
H A D | pvr_pipeline.c | 1315 case VK_DYNAMIC_STATE_DEPTH_BIAS: in pvr_dynamic_state_bit_from_vk()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/ |
H A D | vktShaderObjectPerformanceTests.cpp | 107 vk::VK_DYNAMIC_STATE_DEPTH_BIAS, in getDynamicStates()
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H A D | vktShaderObjectPipelineInteractionTests.cpp | 299 vk::VK_DYNAMIC_STATE_DEPTH_BIAS, in iterate()
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H A D | vktShaderObjectMiscTests.cpp | 823 dynamicStates.push_back(vk::VK_DYNAMIC_STATE_DEPTH_BIAS); 945 else if (hasDynamicState(dynamicStates, vk::VK_DYNAMIC_STATE_DEPTH_BIAS))
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/third_party/mesa3d/src/microsoft/vulkan/ |
H A D | dzn_pipeline.c | 1663 case VK_DYNAMIC_STATE_DEPTH_BIAS: in dzn_graphics_pipeline_create()
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/third_party/mesa3d/src/freedreno/vulkan/ |
H A D | tu_pipeline.c | 3452 if (tu_pipeline_static_state(pipeline, &cs, VK_DYNAMIC_STATE_DEPTH_BIAS, 4)) { in tu_pipeline_builder_parse_rasterization()
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/third_party/glfw/deps/glad/ |
H A D | vulkan.h | 554 VK_DYNAMIC_STATE_DEPTH_BIAS = 3, enumerator
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