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Searched refs:VK_DYNAMIC_STATE_DEPTH_BIAS (Results 1 - 25 of 37) sorted by relevance

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/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DContext.cpp287 case VK_DYNAMIC_STATE_DEPTH_BIAS: in GraphicsState()
668 if(hasDynamicState(VK_DYNAMIC_STATE_DEPTH_BIAS))
/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_pipeline.c221 VK_DYNAMIC_STATE_DEPTH_BIAS, in zink_create_gfx_pipeline()
/third_party/mesa3d/src/panfrost/vulkan/
H A Dpanvk_vX_cs.c685 if (pipeline->dynamic_state_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS)) { in emit_dyn_fs_rsd()
764 if (!(pipeline->dynamic_state_mask & (1 << VK_DYNAMIC_STATE_DEPTH_BIAS))) { in emit_base_fs_rsd()
H A Dpanvk_vX_pipeline.c722 ((1 << VK_DYNAMIC_STATE_DEPTH_BIAS) | \
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateComputeTests.cpp481 VK_DYNAMIC_STATE_DEPTH_BIAS,
532 { VK_DYNAMIC_STATE_DEPTH_BIAS, { {}, setDepthBias } }, in getDynamicStateInfo()
H A DvktDynamicStateDiscardTests.cpp518 m_dynamicStates = { vk::VK_DYNAMIC_STATE_DEPTH_BIAS, vk::VK_DYNAMIC_STATE_DEPTH_BOUNDS }; in DepthTestInstance()
H A DvktDynamicStateRSTests.cpp1110 const std::vector<vk::VkDynamicState> dynamicStates (1u, vk::VK_DYNAMIC_STATE_DEPTH_BIAS); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateComputeTests.cpp479 VK_DYNAMIC_STATE_DEPTH_BIAS,
530 { VK_DYNAMIC_STATE_DEPTH_BIAS, { {}, setDepthBias } }, in getDynamicStateInfo()
H A DvktDynamicStateDiscardTests.cpp506 m_dynamicStates = { vk::VK_DYNAMIC_STATE_DEPTH_BIAS, vk::VK_DYNAMIC_STATE_DEPTH_BOUNDS }; in DepthTestInstance()
H A DvktDynamicStateRSTests.cpp1078 const std::vector<vk::VkDynamicState> dynamicStates (1u, vk::VK_DYNAMIC_STATE_DEPTH_BIAS); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/rasterization/
H A DvktRasterizationDepthBiasControlTests.cpp494 dynamicStates.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS); in iterate()
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_meta_clear.c538 VK_DYNAMIC_STATE_DEPTH_BIAS, in create_pipeline()
H A Dv3dv_pipeline.c2641 case VK_DYNAMIC_STATE_DEPTH_BIAS: in v3dv_dynamic_state_mask()
H A Dv3dv_meta_copy.c3460 VK_DYNAMIC_STATE_DEPTH_BIAS, in create_pipeline()
/third_party/mesa3d/src/amd/compiler/tests/
H A Dhelpers.cpp825 VK_DYNAMIC_STATE_DEPTH_BIAS, in create_graphics_pipeline()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawCreateInfoUtil.cpp1023 vk::VK_DYNAMIC_STATE_DEPTH_BIAS, in DynamicState()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawCreateInfoUtil.cpp1023 vk::VK_DYNAMIC_STATE_DEPTH_BIAS, in DynamicState()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkPipelineConstructionUtil.cpp2085 VK_DYNAMIC_STATE_DEPTH_BIAS, in getDynamicStates()
3353 vk::VK_DYNAMIC_STATE_DEPTH_BIAS, in buildPipeline()
3936 case vk::VK_DYNAMIC_STATE_DEPTH_BIAS: in setShaderObjectDynamicStates()
/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_pipeline.c1315 case VK_DYNAMIC_STATE_DEPTH_BIAS: in pvr_dynamic_state_bit_from_vk()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shader_object/
H A DvktShaderObjectPerformanceTests.cpp107 vk::VK_DYNAMIC_STATE_DEPTH_BIAS, in getDynamicStates()
H A DvktShaderObjectPipelineInteractionTests.cpp299 vk::VK_DYNAMIC_STATE_DEPTH_BIAS, in iterate()
H A DvktShaderObjectMiscTests.cpp823 dynamicStates.push_back(vk::VK_DYNAMIC_STATE_DEPTH_BIAS);
945 else if (hasDynamicState(dynamicStates, vk::VK_DYNAMIC_STATE_DEPTH_BIAS))
/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_pipeline.c1663 case VK_DYNAMIC_STATE_DEPTH_BIAS: in dzn_graphics_pipeline_create()
/third_party/mesa3d/src/freedreno/vulkan/
H A Dtu_pipeline.c3452 if (tu_pipeline_static_state(pipeline, &cs, VK_DYNAMIC_STATE_DEPTH_BIAS, 4)) { in tu_pipeline_builder_parse_rasterization()
/third_party/glfw/deps/glad/
H A Dvulkan.h554 VK_DYNAMIC_STATE_DEPTH_BIAS = 3, enumerator

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