/third_party/mesa3d/src/amd/vulkan/radix_sort/common/vk/ |
H A D | barrier.c | 23 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT in vk_barrier_compute_w_to_compute_r() 77 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT in vk_barrier_transfer_w_to_compute_r() 132 VK_ACCESS_SHADER_READ_BIT in vk_barrier_compute_w_to_indirect_compute_r() 264 VK_ACCESS_SHADER_READ_BIT | // in vk_barrier_debug() 279 VK_ACCESS_SHADER_READ_BIT | // in vk_barrier_debug()
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/third_party/vk-gl-cts/external/amber/src/src/vulkan/ |
H A D | resource.cc | 31 VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT | 40 VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ycbcr/ |
H A D | vktYCbCrFormatTests.cpp | 446 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat() 458 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat() 476 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat() 489 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ycbcr/ |
H A D | vktYCbCrFormatTests.cpp | 446 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat() 458 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat() 476 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat() 489 (VkAccessFlags)VK_ACCESS_SHADER_READ_BIT, in testFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
H A D | BufferVk.cpp | 116 flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; in VulkanAccessFlags() 119 flags |= VK_ACCESS_SHADER_READ_BIT; in VulkanAccessFlags()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/descriptor_indexing/ |
H A D | vktDescriptorSetsIndexingTestsUtils.cpp | 478 readAccess = VK_ACCESS_SHADER_READ_BIT; in pipelineAccessFromStage() 483 readAccess = static_cast<VkAccessFlagBits>(VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT); in pipelineAccessFromStage() 484 writeAccess = VK_ACCESS_SHADER_READ_BIT; in pipelineAccessFromStage()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/descriptor_indexing/ |
H A D | vktDescriptorSetsIndexingTestsUtils.cpp | 478 readAccess = VK_ACCESS_SHADER_READ_BIT; in pipelineAccessFromStage() 483 readAccess = static_cast<VkAccessFlagBits>(VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT); in pipelineAccessFromStage() 484 writeAccess = VK_ACCESS_SHADER_READ_BIT; in pipelineAccessFromStage()
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/third_party/ffmpeg/libavfilter/ |
H A D | vf_avgblur_vulkan.c | 254 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames() 267 .dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT, in process_frames()
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H A D | vf_blend_vulkan.c | 275 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames() 288 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames()
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H A D | vf_gblur_vulkan.c | 348 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames() 361 .dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT, in process_frames()
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H A D | vf_overlay_vulkan.c | 284 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames() 297 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT, in process_frames()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_query/ |
H A D | vktRayQueryProceduralGeometryTests.cpp | 173 const VkMemoryBarrier bufferUploadBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT); in iterate() 177 const VkMemoryBarrier asBuildBarrier = makeMemoryBarrier(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
H A D | vkImageUtil.hpp | 263 VkAccessFlags destImageDstAccessMask = VK_ACCESS_SHADER_READ_BIT, 278 VkAccessFlags destImageDstAccessMask = VK_ACCESS_SHADER_READ_BIT,
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_query/ |
H A D | vktRayQueryProceduralGeometryTests.cpp | 173 const VkMemoryBarrier bufferUploadBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT); in iterate() 177 const VkMemoryBarrier asBuildBarrier = makeMemoryBarrier(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/postmortem/ |
H A D | vktPostmortemShaderTimeoutTests.cpp | 183 makeBufferMemoryBarrier(VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, *storageBuffer, 0ull, storageSizeInBytes), in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
H A D | vktSpvAsmFromHlslTests.cpp | 183 const VkBufferMemoryBarrier hostWriteBarrier = makeBufferMemoryBarrier(VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, *inBuffer, 0ull, inBufferSizeBytes); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/postmortem/ |
H A D | vktPostmortemShaderTimeoutTests.cpp | 183 makeBufferMemoryBarrier(VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, *storageBuffer, 0ull, storageSizeInBytes), in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
H A D | vktSpvAsmFromHlslTests.cpp | 183 const VkBufferMemoryBarrier hostWriteBarrier = makeBufferMemoryBarrier(VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, *inBuffer, 0ull, inBufferSizeBytes); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_shader_interlock/ |
H A D | vktFragmentShaderInterlockBasic.cpp | 711 memBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; in iterate() 726 memBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageAstcDecodeModeTests.cpp | 303 makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in iterate() 307 makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in iterate()
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H A D | vktImageCompressionTranscodingSupport.cpp | 837 VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in executeShader() 1264 makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in decompressImage() 1268 makeImageMemoryBarrier(0, VK_ACCESS_SHADER_READ_BIT, in decompressImage() 1459 VK_ACCESS_TRANSFER_WRITE_BIT, (VK_ACCESS_SHADER_READ_BIT|VK_ACCESS_SHADER_WRITE_BIT), in executeShader() 1470 VK_ACCESS_TRANSFER_WRITE_BIT, (VK_ACCESS_SHADER_READ_BIT|VK_ACCESS_SHADER_WRITE_BIT), in executeShader() 1765 const VkImageMemoryBarrier srcCopyImageBarrierPost = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, srcImage->get(), srcSubresourceRange); in transcodeRead() 1767 const VkImageMemoryBarrier dstInitImageBarrier = makeImageMemoryBarrier(0u, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, dstImage->get(), dstSubresourceRange); in transcodeRead() 2133 const VkImageMemoryBarrier refSrcCopyImageBarrierPost = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL, layoutShaderReadOnly ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL, refSrcImage->get(), subresourceRange); in verifyDecompression() 2134 const VkImageMemoryBarrier resCompressedImageBarrier = makeImageMemoryBarrier(0, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL, layoutShaderReadOnly ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL, resCompressedImage->get(), resSubresourceRange); in verifyDecompression() 2352 const VkImageMemoryBarrier srcCopyImageBarrierPost = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMA in transcodeRead() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_shader_interlock/ |
H A D | vktFragmentShaderInterlockBasic.cpp | 711 memBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; in iterate() 726 memBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT; in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/ |
H A D | vktImageAstcDecodeModeTests.cpp | 303 makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in iterate() 307 makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, in iterate()
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/third_party/mesa3d/src/gallium/drivers/zink/ |
H A D | zink_context.c | 1360 res->barrier_access[pstage == PIPE_SHADER_COMPUTE] &= ~VK_ACCESS_SHADER_READ_BIT; in unbind_descriptor_reads() 1415 VkAccessFlags access = VK_ACCESS_SHADER_READ_BIT; in zink_set_shader_buffers() 1631 access |= VK_ACCESS_SHADER_READ_BIT; in zink_set_shader_images() 1743 res->barrier_access[shader_type == PIPE_SHADER_COMPUTE] |= VK_ACCESS_SHADER_READ_BIT; in zink_set_sampler_views() 1764 zink_resource_buffer_barrier(ctx, res, VK_ACCESS_SHADER_READ_BIT, in zink_set_sampler_views() 1941 zink_resource_buffer_barrier(ctx, res, VK_ACCESS_SHADER_READ_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT); in zink_make_texture_handle_resident() 2046 access |= VK_ACCESS_SHADER_READ_BIT; in zink_make_image_handle_resident() 2555 return VK_ACCESS_SHADER_READ_BIT; in get_access_flags_for_binding() 2557 flags = VK_ACCESS_SHADER_READ_BIT; in get_access_flags_for_binding() 2565 flags |= VK_ACCESS_SHADER_READ_BIT; in get_access_flags_for_binding() [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | vk_helpers.cpp | 156 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT, 171 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT, 187 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT, 202 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT, 218 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, 233 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, 353 VK_ACCESS_SHADER_READ_BIT, 369 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, 415 VK_ACCESS_SHADER_READ_BIT, 430 VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BI [all...] |