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Searched refs:VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM (Results 1 - 3 of 3) sorted by relevance

/third_party/libdrm/tests/etnaviv/
H A Dstate.xml.h267 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK) macro
/third_party/mesa3d/src/gallium/drivers/etnaviv/hw/
H A Dstate.xml.h322 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK) macro
/third_party/mesa3d/src/gallium/drivers/etnaviv/
H A Detnaviv_shader.c238 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2)); in etna_link_shaders()

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