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Searched
refs:VIEW_SCENE_DIST
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/third_party/glfw/examples/
H
A
D
boing.c
69
#define
VIEW_SCENE_DIST
(DIST_BALL * 3.f + 200.f)/* distance from viewer to middle of boing area */
macro
227
1.f,
VIEW_SCENE_DIST
);
in reshape()
232
vec3 eye = { 0.f, 0.f,
VIEW_SCENE_DIST
};
in reshape()
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