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Searched refs:VIEW_SCENE_DIST (Results 1 - 1 of 1) sorted by relevance

/third_party/glfw/examples/
H A Dboing.c69 #define VIEW_SCENE_DIST (DIST_BALL * 3.f + 200.f)/* distance from viewer to middle of boing area */ macro
227 1.f, VIEW_SCENE_DIST ); in reshape()
232 vec3 eye = { 0.f, 0.f, VIEW_SCENE_DIST }; in reshape()

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