Searched refs:VERT_ATTRIB_TEX (Results 1 - 7 of 7) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
H A D | varray.c | 1417 VERT_ATTRIB_TEX(unit), GL_RGBA, 4, size, type, in _mesa_TexCoordPointer_no_error() 1440 VERT_ATTRIB_TEX(unit), legalTypes, in _mesa_TexCoordPointer() 1446 VERT_ATTRIB_TEX(unit), format, 4, size, type, in _mesa_TexCoordPointer() 1477 VERT_ATTRIB_TEX(unit), legalTypes, in _mesa_VertexArrayTexCoordOffsetEXT() 1483 VERT_ATTRIB_TEX(unit), format, 4, size, type, in _mesa_VertexArrayTexCoordOffsetEXT() 1521 VERT_ATTRIB_TEX(unit), legalTypes, in _mesa_VertexArrayMultiTexCoordOffsetEXT() 1527 VERT_ATTRIB_TEX(unit), format, 4, size, type, in _mesa_VertexArrayMultiTexCoordOffsetEXT() 2557 VERT_ATTRIB_TEX(unit), legalTypes, in _mesa_MultiTexCoordPointerEXT() 2563 VERT_ATTRIB_TEX(unit), format, 4, size, type, in _mesa_MultiTexCoordPointerEXT() 4041 *param = vao->VertexAttrib[VERT_ATTRIB_TEX(ct in _mesa_GetVertexArrayIntegervEXT() [all...] |
H A D | getstring.c | 289 *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr; in _get_vao_pointerv() 369 *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(index)].Ptr; in _mesa_GetPointerIndexedvEXT()
|
H A D | glthread_marshal.h | 405 return VERT_ATTRIB_TEX(ctx->GLThread.ClientActiveTexture); in _mesa_array_to_attrib() 418 return VERT_ATTRIB_TEX(array - GL_TEXTURE0); in _mesa_array_to_attrib() 500 (1 << VERT_ATTRIB_TEX(ctx->GLThread.ClientActiveTexture))); in _mesa_glthread_IsEnabled()
|
H A D | glthread_varray.c | 664 unsigned tex = VERT_ATTRIB_TEX(ctx->GLThread.ClientActiveTexture); in _mesa_glthread_InterleavedArrays()
|
H A D | get.c | 824 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; in find_custom_value() 829 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; in find_custom_value() 1047 buf = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj; in find_custom_value()
|
H A D | enable.c | 117 vao_state(ctx, vao, VERT_ATTRIB_TEX(ctx->Array.ActiveTexture), state); in client_state()
|
/third_party/mesa3d/src/compiler/ |
H A D | shader_enums.h | 215 * VERT_ATTRIB_TEX 226 #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) macro 266 #define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i)) 268 BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX)
|
Completed in 16 milliseconds