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Searched refs:VERTEX_INPUT_VEC4_VEC4 (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineMultisampleSampleLocationsExtTests.cpp556 VERTEX_INPUT_VEC4_VEC4, enumerator
594 case VERTEX_INPUT_VEC4_VEC4: in preparePipelineWrapper()
1826 drawSinglePass(VERTEX_INPUT_VEC4_VEC4); // sample locations are taken from the pixel grid in testPixelGrid()
2344 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawPatternChangeReference()
2534 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawRenderPasses()
2542 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawRenderPasses()
2905 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawSubpasses()
2913 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawSubpasses()
3068 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate); in drawSameSubpass()
3076 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIS in drawSameSubpass()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineMultisampleSampleLocationsExtTests.cpp555 VERTEX_INPUT_VEC4_VEC4, enumerator
593 case VERTEX_INPUT_VEC4_VEC4: in preparePipelineWrapper()
1802 drawSinglePass(VERTEX_INPUT_VEC4_VEC4); // sample locations are taken from the pixel grid in testPixelGrid()
2315 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawPatternChangeReference()
2498 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawRenderPasses()
2506 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawRenderPasses()
2864 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawSubpasses()
2872 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate()); in drawSubpasses()
3022 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, stencilOpStateDrawOnce(), useFragmentShadingRate); in drawSameSubpass()
3030 useDepth(), useStencil(), VERTEX_INPUT_VEC4_VEC4, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIS in drawSameSubpass()
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