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Searched refs:V3D_MAX_FS_INPUTS (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/broadcom/common/
H A Dv3d_limits.h32 #define V3D_MAX_FS_INPUTS 64 macro
37 V3D_MAX_FS_INPUTS)
/third_party/mesa3d/src/broadcom/compiler/
H A Dv3d_compiler.h463 struct v3d_varying_slot used_outputs[V3D_MAX_FS_INPUTS];
672 uint32_t flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
674 uint32_t noperspective_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
676 uint32_t centroid_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
826 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
1011 struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
1018 uint32_t flat_shade_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
1020 uint32_t noperspective_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
1022 uint32_t centroid_flags[((V3D_MAX_FS_INPUTS - 1) / 24) + 1];
H A Dvir.c806 (V3D_MAX_FS_INPUTS - 1) / 24); in v3d_set_fs_prog_data_inputs()
807 for (int i = 0; i < V3D_MAX_FS_INPUTS; i++) { in v3d_set_fs_prog_data_inputs()
/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3d_screen.c237 return V3D_MAX_FS_INPUTS / 4; in v3d_screen_get_param()
388 return V3D_MAX_FS_INPUTS / 4; in v3d_screen_get_shader_param()
396 return V3D_MAX_FS_INPUTS / 4; in v3d_screen_get_shader_param()
H A Dv3d_context.h101 #define V3D_MAX_FS_INPUTS 64 macro

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