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Searched refs:Uniforms (Results 1 - 25 of 74) sorted by relevance

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/third_party/mesa3d/src/compiler/glsl/
H A Dgl_nir_link_uniform_blocks.c150 if (a->Uniforms[i].Type != b->Uniforms[i].Type) in link_blocks_are_compatible()
153 if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) in link_blocks_are_compatible()
156 if (a->Uniforms[i].Offset != b->Uniforms[i].Offset) in link_blocks_are_compatible()
160 assert(a->Uniforms[i].Name == NULL); in link_blocks_are_compatible()
161 assert(b->Uniforms[i].Name == NULL); in link_blocks_are_compatible()
197 linked_block->Uniforms = ralloc_array(*linked_blocks, in link_cross_validate_uniform_block()
201 memcpy(linked_block->Uniforms, in link_cross_validate_uniform_block()
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H A Dlink_uniform_blocks.cpp283 blocks[i].Uniforms = &variables[(*parcel).index]; in process_block_array_leaf()
313 (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); in process_block_array_leaf()
513 if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0) in link_uniform_blocks_are_compatible()
516 if (a->Uniforms[i].Type != b->Uniforms[i].Type) in link_uniform_blocks_are_compatible()
519 if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) in link_uniform_blocks_are_compatible()
553 linked_block->Uniforms = ralloc_array(*linked_blocks, in link_cross_validate_uniform_block()
557 memcpy(linked_block->Uniforms, in link_cross_validate_uniform_block()
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H A Dserialize.cpp115 blob_write_string(metadata, b->Uniforms[j].Name); in write_buffer_block()
116 blob_write_string(metadata, b->Uniforms[j].IndexName); in write_buffer_block()
117 encode_type_to_blob(metadata, b->Uniforms[j].Type); in write_buffer_block()
118 blob_write_uint32(metadata, b->Uniforms[j].Offset); in write_buffer_block()
171 b->Uniforms = in read_buffer_block()
175 b->Uniforms[j].Name = ralloc_strdup(prog->data, in read_buffer_block()
179 if (strcmp(b->Uniforms[j].Name, index_name) == 0) { in read_buffer_block()
180 b->Uniforms[j].IndexName = b->Uniforms[j].Name; in read_buffer_block()
182 b->Uniforms[ in read_buffer_block()
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H A Dgl_nir_link_atomics.c224 mab->Uniforms = rzalloc_array(prog->data->AtomicBuffers, GLuint, in gl_nir_link_assign_atomic_counter_resources()
234 mab->Uniforms[j] = ab->uniforms[j].loc; in gl_nir_link_assign_atomic_counter_resources()
289 GLuint uniform_loc = atomic_buffer->Uniforms[u]; in gl_nir_link_assign_atomic_counter_resources()
/third_party/skia/modules/particles/include/
H A DSkParticleBinding.h30 struct Uniforms;
38 skvm::Uniforms* uniforms, in SkParticleExternalFunction()
47 skvm::Uniforms* fUniforms;
60 skvm::Uniforms*,
/third_party/skia/src/core/
H A DSkVMBlitter.h80 skvm::Uniforms* uniforms, SkArenaAlloc* alloc);
82 skvm::Uniforms* uniforms, SkArenaAlloc* alloc, bool* ok);
98 skvm::Uniforms fUniforms; // Most data is copied directly into fUniforms,
H A DSkBlenderBase.h37 const SkColorInfo& colorInfo, skvm::Uniforms* uniforms, in program()
60 const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
H A DSkColorFilterBase.h31 const SkColorInfo& dst, skvm::Uniforms*, SkArenaAlloc*) const;
85 const SkColorInfo& dst, skvm::Uniforms*, SkArenaAlloc*) const = 0;
H A DSkVMBlitter.cpp29 // Uniforms set by the Blitter itself,
30 // rather than by the Shader, which follow this struct in the skvm::Uniforms buffer.
38 static skvm::Coord device_coord(skvm::Builder* p, skvm::Uniforms* uniforms) { in device_coord()
50 const SkColorInfo&, skvm::Uniforms*, SkArenaAlloc*) const override {
76 skvm::Uniforms* uniforms, SkArenaAlloc*) const override {
102 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
189 skvm::Uniforms*, SkArenaAlloc*) const override {
298 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) { in BuildProgram()
425 const Params& params, skvm::Uniforms* uniforms, SkArenaAlloc* alloc, bool* ok) { in CacheKey()
H A DSkVM_fwd.h20 struct Uniforms;
H A DSkColorFilter.cpp76 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { in program()
125 skvm::Uniforms uni(b.uniform(), 4); in onFilterColor4f()
163 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
284 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
377 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
/third_party/skia/modules/particles/src/
H A DSkParticleBinding.cpp52 skvm::Uniforms* uniforms, in SkPathExternalFunction()
100 skvm::Uniforms* uniforms,
139 skvm::Uniforms* uniforms,
170 skvm::Uniforms* uniforms, in SkShaderExternalFunction()
221 skvm::Uniforms* uniforms,
/third_party/skia/src/effects/
H A DSkHighContrastFilter.cpp21 struct Uniforms { float grayscale, invertStyle, contrast; }; in Make() struct
56 Uniforms uniforms = { in Make()
/third_party/skia/src/shaders/
H A DSkTransformShader.h27 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override;
32 skvm::Uniforms* uniforms) const;
H A DSkImageShader.h55 skvm::Uniforms* uniforms, SkArenaAlloc*) const override;
61 skvm::Uniforms* uniforms, const TransformShader* coordShader, SkArenaAlloc*) const;
H A DSkColorShader.h49 skvm::Uniforms* uniforms, SkArenaAlloc*) const override;
73 skvm::Uniforms* uniforms, SkArenaAlloc*) const override;
H A DSkShaderBase.h210 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const;
237 static skvm::Coord ApplyMatrix(skvm::Builder*, const SkMatrix&, skvm::Coord, skvm::Uniforms*);
246 const SkColorInfo& dst, skvm::Uniforms*, SkArenaAlloc*) const = 0;
H A DSkTransformShader.cpp18 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { in onProgram()
27 skvm::Uniforms* uniforms) const { in applyMatrix()
H A DSkShader.cpp215 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { in program()
251 skvm::Coord coord, skvm::Uniforms* uniforms) { in ApplyMatrix()
282 skvm::Uniforms*, SkArenaAlloc*) const { in onProgram()
H A DSkColorShader.cpp98 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram()
108 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram()
H A DSkEmptyShader.h42 skvm::Uniforms*, SkArenaAlloc*) const override;
H A DSkLocalMatrixShader.cpp84 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { in onProgram()
162 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_wgpu.cpp48 WGPUBuffer Uniforms; // Shader uniforms member
69 struct Uniforms struct
252 SafeRelease(res.Uniforms); in SafeRelease()
309 wgpuQueueWriteBuffer(g_defaultQueue, g_resources.Uniforms, 0, mvp, sizeof(mvp)); in ImGui_ImplWGPU_SetupRenderState()
535 sizeof(Uniforms), in ImGui_ImplWGPU_CreateUniformBuffer()
538 g_resources.Uniforms = wgpuDeviceCreateBuffer(g_wgpuDevice, &ub_desc); in ImGui_ImplWGPU_CreateUniformBuffer()
627 { nullptr, 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 }, in ImGui_ImplWGPU_CreateDeviceObjects()
681 g_resources.Uniforms = NULL; in ImGui_ImplWGPU_Init()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DTextureStage.hpp122 struct Uniforms struct in sw::TextureStage
161 Uniforms uniforms; // FIXME: Private
/third_party/skia/src/shaders/gradients/
H A DSkGradientShaderPriv.h84 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override;
90 virtual skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,

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