/third_party/mesa3d/src/compiler/glsl/ |
H A D | gl_nir_link_uniform_blocks.c | 150 if (a->Uniforms[i].Type != b->Uniforms[i].Type) in link_blocks_are_compatible() 153 if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) in link_blocks_are_compatible() 156 if (a->Uniforms[i].Offset != b->Uniforms[i].Offset) in link_blocks_are_compatible() 160 assert(a->Uniforms[i].Name == NULL); in link_blocks_are_compatible() 161 assert(b->Uniforms[i].Name == NULL); in link_blocks_are_compatible() 197 linked_block->Uniforms = ralloc_array(*linked_blocks, in link_cross_validate_uniform_block() 201 memcpy(linked_block->Uniforms, in link_cross_validate_uniform_block() [all...] |
H A D | link_uniform_blocks.cpp | 283 blocks[i].Uniforms = &variables[(*parcel).index]; in process_block_array_leaf() 313 (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); in process_block_array_leaf() 513 if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0) in link_uniform_blocks_are_compatible() 516 if (a->Uniforms[i].Type != b->Uniforms[i].Type) in link_uniform_blocks_are_compatible() 519 if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) in link_uniform_blocks_are_compatible() 553 linked_block->Uniforms = ralloc_array(*linked_blocks, in link_cross_validate_uniform_block() 557 memcpy(linked_block->Uniforms, in link_cross_validate_uniform_block() [all...] |
H A D | serialize.cpp | 115 blob_write_string(metadata, b->Uniforms[j].Name); in write_buffer_block() 116 blob_write_string(metadata, b->Uniforms[j].IndexName); in write_buffer_block() 117 encode_type_to_blob(metadata, b->Uniforms[j].Type); in write_buffer_block() 118 blob_write_uint32(metadata, b->Uniforms[j].Offset); in write_buffer_block() 171 b->Uniforms = in read_buffer_block() 175 b->Uniforms[j].Name = ralloc_strdup(prog->data, in read_buffer_block() 179 if (strcmp(b->Uniforms[j].Name, index_name) == 0) { in read_buffer_block() 180 b->Uniforms[j].IndexName = b->Uniforms[j].Name; in read_buffer_block() 182 b->Uniforms[ in read_buffer_block() [all...] |
H A D | gl_nir_link_atomics.c | 224 mab->Uniforms = rzalloc_array(prog->data->AtomicBuffers, GLuint, in gl_nir_link_assign_atomic_counter_resources() 234 mab->Uniforms[j] = ab->uniforms[j].loc; in gl_nir_link_assign_atomic_counter_resources() 289 GLuint uniform_loc = atomic_buffer->Uniforms[u]; in gl_nir_link_assign_atomic_counter_resources()
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/third_party/skia/modules/particles/include/ |
H A D | SkParticleBinding.h | 30 struct Uniforms; 38 skvm::Uniforms* uniforms, in SkParticleExternalFunction() 47 skvm::Uniforms* fUniforms; 60 skvm::Uniforms*,
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/third_party/skia/src/core/ |
H A D | SkVMBlitter.h | 80 skvm::Uniforms* uniforms, SkArenaAlloc* alloc); 82 skvm::Uniforms* uniforms, SkArenaAlloc* alloc, bool* ok); 98 skvm::Uniforms fUniforms; // Most data is copied directly into fUniforms,
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H A D | SkBlenderBase.h | 37 const SkColorInfo& colorInfo, skvm::Uniforms* uniforms, in program() 60 const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
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H A D | SkColorFilterBase.h | 31 const SkColorInfo& dst, skvm::Uniforms*, SkArenaAlloc*) const; 85 const SkColorInfo& dst, skvm::Uniforms*, SkArenaAlloc*) const = 0;
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H A D | SkVMBlitter.cpp | 29 // Uniforms set by the Blitter itself, 30 // rather than by the Shader, which follow this struct in the skvm::Uniforms buffer. 38 static skvm::Coord device_coord(skvm::Builder* p, skvm::Uniforms* uniforms) { in device_coord() 50 const SkColorInfo&, skvm::Uniforms*, SkArenaAlloc*) const override { 76 skvm::Uniforms* uniforms, SkArenaAlloc*) const override { 102 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { 189 skvm::Uniforms*, SkArenaAlloc*) const override { 298 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) { in BuildProgram() 425 const Params& params, skvm::Uniforms* uniforms, SkArenaAlloc* alloc, bool* ok) { in CacheKey()
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H A D | SkVM_fwd.h | 20 struct Uniforms;
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H A D | SkColorFilter.cpp | 76 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { in program() 125 skvm::Uniforms uni(b.uniform(), 4); in onFilterColor4f() 163 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { 284 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { 377 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
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/third_party/skia/modules/particles/src/ |
H A D | SkParticleBinding.cpp | 52 skvm::Uniforms* uniforms, in SkPathExternalFunction() 100 skvm::Uniforms* uniforms, 139 skvm::Uniforms* uniforms, 170 skvm::Uniforms* uniforms, in SkShaderExternalFunction() 221 skvm::Uniforms* uniforms,
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/third_party/skia/src/effects/ |
H A D | SkHighContrastFilter.cpp | 21 struct Uniforms { float grayscale, invertStyle, contrast; }; in Make() struct 56 Uniforms uniforms = { in Make()
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/third_party/skia/src/shaders/ |
H A D | SkTransformShader.h | 27 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override; 32 skvm::Uniforms* uniforms) const;
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H A D | SkImageShader.h | 55 skvm::Uniforms* uniforms, SkArenaAlloc*) const override; 61 skvm::Uniforms* uniforms, const TransformShader* coordShader, SkArenaAlloc*) const;
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H A D | SkColorShader.h | 49 skvm::Uniforms* uniforms, SkArenaAlloc*) const override; 73 skvm::Uniforms* uniforms, SkArenaAlloc*) const override;
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H A D | SkShaderBase.h | 210 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const; 237 static skvm::Coord ApplyMatrix(skvm::Builder*, const SkMatrix&, skvm::Coord, skvm::Uniforms*); 246 const SkColorInfo& dst, skvm::Uniforms*, SkArenaAlloc*) const = 0;
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H A D | SkTransformShader.cpp | 18 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { in onProgram() 27 skvm::Uniforms* uniforms) const { in applyMatrix()
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H A D | SkShader.cpp | 215 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { in program() 251 skvm::Coord coord, skvm::Uniforms* uniforms) { in ApplyMatrix() 282 skvm::Uniforms*, SkArenaAlloc*) const { in onProgram()
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H A D | SkColorShader.cpp | 98 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram() 108 skvm::Uniforms* uniforms, SkArenaAlloc*) const { in onProgram()
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H A D | SkEmptyShader.h | 42 skvm::Uniforms*, SkArenaAlloc*) const override;
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H A D | SkLocalMatrixShader.cpp | 84 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { in onProgram() 162 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_wgpu.cpp | 48 WGPUBuffer Uniforms; // Shader uniforms member 69 struct Uniforms struct 252 SafeRelease(res.Uniforms); in SafeRelease() 309 wgpuQueueWriteBuffer(g_defaultQueue, g_resources.Uniforms, 0, mvp, sizeof(mvp)); in ImGui_ImplWGPU_SetupRenderState() 535 sizeof(Uniforms), in ImGui_ImplWGPU_CreateUniformBuffer() 538 g_resources.Uniforms = wgpuDeviceCreateBuffer(g_wgpuDevice, &ub_desc); in ImGui_ImplWGPU_CreateUniformBuffer() 627 { nullptr, 0, g_resources.Uniforms, 0, sizeof(Uniforms), 0, 0 }, in ImGui_ImplWGPU_CreateDeviceObjects() 681 g_resources.Uniforms = NULL; in ImGui_ImplWGPU_Init()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | TextureStage.hpp | 122 struct Uniforms struct in sw::TextureStage 161 Uniforms uniforms; // FIXME: Private
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/third_party/skia/src/shaders/gradients/ |
H A D | SkGradientShaderPriv.h | 84 skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override; 90 virtual skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*,
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