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Searched refs:UNITY_FLOAT_PRECISION (Results 1 - 4 of 4) sorted by relevance

/third_party/unity/src/
H A Dunity_internals.h236 #ifndef UNITY_FLOAT_PRECISION
237 #define UNITY_FLOAT_PRECISION (0.00001f) macro
1107 #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
1108 #define UNITY_TEST_ASSERT_NOT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_NOT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
H A Dunity.c986 current_element_delta = *ptr_expected * UNITY_FLOAT_PRECISION; in UnityAssertWithinFloatArray()
1068 if ((compare & UNITY_EQUAL_TO) && UnityFloatsWithin(threshold * UNITY_FLOAT_PRECISION, threshold, actual)) { failed = 0; } in UnityAssertGreaterOrLessFloat()
/third_party/cJSON/tests/unity/src/
H A Dunity_internals.h180 #ifndef UNITY_FLOAT_PRECISION
181 #define UNITY_FLOAT_PRECISION (0.00001f) macro
828 #define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
H A Dunity.c736 if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual)) in UnityAssertEqualFloatArray()

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