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Searched refs:ULP (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderMultisampleInterpolationStateQueryTests.cpp101 glw::GLfloat ULP = 1.0f / powf(2, fragmentInterpolationOffsetBits);
103 verifyStateFloatMin(result, gl, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, 0.5f-ULP, m_verifier);
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderMultisampleInterpolationTests.cpp199 GLfloat ULP = 1.0f / powf(2, static_cast<float>(fragmentInterpolationOffsetBits)); in iterate() local
203 if (maxFragmentInterpolationOffset < 0.5f - ULP) in iterate()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/
H A DAMDGPUCodeGenPrepare.cpp556 float ULP = FPOp->getFPAccuracy(); in visitFDiv() local
557 if (ULP < 2.5f) in visitFDiv()

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