Home
last modified time | relevance | path

Searched refs:UINT_TO_FLOAT (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dapi_arrayelt.c387 CALL_VertexAttrib1fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]))); in VertexAttrib1NuivNV()
399 CALL_VertexAttrib2fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib2NuivNV()
400 UINT_TO_FLOAT(v[1]))); in VertexAttrib2NuivNV()
413 CALL_VertexAttrib3fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib3NuivNV()
414 UINT_TO_FLOAT(v[1]), in VertexAttrib3NuivNV()
415 UINT_TO_FLOAT(v[2]))); in VertexAttrib3NuivNV()
428 CALL_VertexAttrib4fNV(get_dispatch(), (index, UINT_TO_FLOAT(v[0]), in VertexAttrib4NuivNV()
429 UINT_TO_FLOAT(v[1]), in VertexAttrib4NuivNV()
430 UINT_TO_FLOAT(v[2]), in VertexAttrib4NuivNV()
431 UINT_TO_FLOAT( in VertexAttrib4NuivNV()
[all...]
H A Dpixel.c262 fvalues[i] = UINT_TO_FLOAT( values[i] ); in _mesa_PixelMapuiv()
H A Dmacros.h97 #define UINT_TO_FLOAT(U) ((GLfloat) ((U) * (1.0F / 4294967295.0))) macro
H A Dpack.c857 DEPTH_VALUES(GLuint, UINT_TO_FLOAT); in _mesa_unpack_depth_span()
H A Ddlist.c3475 fvalues[i] = UINT_TO_FLOAT(values[i]); in save_PixelMapuiv()
/third_party/mesa3d/src/mesa/vbo/
H A Dvbo_attrib_tmp.h1745 ATTR4F(0, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); in VertexAttrib4Nuiv()
1747 ATTR4F(VBO_ATTRIB_GENERIC0 + index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]), UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3])); in VertexAttrib4Nuiv()
2494 ATTR4F(VBO_ATTRIB_COLOR0, UINT_TO_FLOAT(red), UINT_TO_FLOAT(gree in Color3ui()
[all...]

Completed in 30 milliseconds