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Searched refs:ToGLenum (Results 1 - 25 of 25) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/common/
H A DPackedGLEnums_autogen.h43 GLenum ToGLenum(AlphaTestFunc from);
68 GLenum ToGLenum(BufferBinding from);
89 GLenum ToGLenum(BufferUsage from);
106 GLenum ToGLenum(ClientVertexArrayType from);
121 GLenum ToGLenum(CullFaceMode from);
138 GLenum ToGLenum(FilterMode from);
153 GLenum ToGLenum(FogMode from);
170 GLenum ToGLenum(GraphicsResetStatus from);
185 GLenum ToGLenum(HandleType from);
200 GLenum ToGLenum(HintSettin
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H A DPackedGLEnums_autogen.cpp44 GLenum ToGLenum(AlphaTestFunc from) in ToGLenum() function
141 GLenum ToGLenum(BufferBinding from) in ToGLenum() function
255 GLenum ToGLenum(BufferUsage from) in ToGLenum() function
341 GLenum ToGLenum(ClientVertexArrayType from) in ToGLenum() function
403 GLenum ToGLenum(CullFaceMode from) in ToGLenum() function
459 GLenum ToGLenum(FilterMode from) in ToGLenum() function
521 GLenum ToGLenum(FogMode from) in ToGLenum() function
577 GLenum ToGLenum(GraphicsResetStatus from) in ToGLenum() function
639 GLenum ToGLenum(HandleType from) in ToGLenum() function
691 GLenum ToGLenum(HintSettin function
757 GLenum ToGLenum(ImageLayout from) ToGLenum() function
860 GLenum ToGLenum(LightParameter from) ToGLenum() function
978 GLenum ToGLenum(LogicalOperation from) ToGLenum() function
1101 GLenum ToGLenum(MaterialParameter from) ToGLenum() function
1168 GLenum ToGLenum(MatrixType from) ToGLenum() function
1222 GLenum ToGLenum(PointParameter from) ToGLenum() function
1277 GLenum ToGLenum(ProvokingVertexConvention from) ToGLenum() function
1332 GLenum ToGLenum(QueryType from) ToGLenum() function
1410 GLenum ToGLenum(ShaderType from) ToGLenum() function
1475 GLenum ToGLenum(ShadingModel from) ToGLenum() function
1532 GLenum ToGLenum(TextureCombine from) ToGLenum() function
1615 GLenum ToGLenum(TextureEnvMode from) ToGLenum() function
1714 GLenum ToGLenum(TextureEnvParameter from) ToGLenum() function
1844 GLenum ToGLenum(TextureEnvTarget from) ToGLenum() function
1893 GLenum ToGLenum(TextureOp from) ToGLenum() function
1952 GLenum ToGLenum(TextureSrc from) ToGLenum() function
2035 GLenum ToGLenum(TextureTarget from) ToGLenum() function
2168 GLenum ToGLenum(TextureType from) ToGLenum() function
2264 GLenum ToGLenum(VertexArrayType from) ToGLenum() function
2328 GLenum ToGLenum(WrapMode from) ToGLenum() function
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H A DPackedEnums.h268 constexpr GLenum ToGLenum(PrimitiveMode from) in ToGLenum() function
273 static_assert(ToGLenum(PrimitiveMode::Points) == GL_POINTS, "PrimitiveMode violation");
274 static_assert(ToGLenum(PrimitiveMode::Lines) == GL_LINES, "PrimitiveMode violation");
275 static_assert(ToGLenum(PrimitiveMode::LineLoop) == GL_LINE_LOOP, "PrimitiveMode violation");
276 static_assert(ToGLenum(PrimitiveMode::LineStrip) == GL_LINE_STRIP, "PrimitiveMode violation");
277 static_assert(ToGLenum(PrimitiveMode::Triangles) == GL_TRIANGLES, "PrimitiveMode violation");
278 static_assert(ToGLenum(PrimitiveMode::TriangleStrip) == GL_TRIANGLE_STRIP,
280 static_assert(ToGLenum(PrimitiveMode::TriangleFan) == GL_TRIANGLE_FAN, "PrimitiveMode violation");
281 static_assert(ToGLenum(PrimitiveMode::LinesAdjacency) == GL_LINES_ADJACENCY,
283 static_assert(ToGLenum(PrimitiveMod
321 constexpr GLenum ToGLenum(DrawElementsType from) ToGLenum() function
358 constexpr GLenum ToGLenum(BlendEquationType from) ToGLenum() function in gl::BlendEquationType
423 constexpr GLenum ToGLenum(BlendFactorType from) ToGLenum() function in gl::BlendEquationType::BlendFactorType
503 constexpr GLenum ToGLenum(VertexAttribType from) ToGLenum() function in gl::BlendEquationType::BlendFactorType
575 constexpr GLenum ToGLenum(TessEvaluationType from) ToGLenum() function in gl::BlendEquationType::BlendFactorType::TessEvaluationType
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DContextGL.cpp62 GLuint shader = functions->createShader(ToGLenum(data.getShaderType())); in createShader()
325 ANGLE_GL_TRY(context, getFunctions()->drawArrays(ToGLenum(mode), first, count)); in drawArrays()
329 ANGLE_GL_TRY(context, getFunctions()->drawArraysInstanced(ToGLenum(mode), first, count, in drawArrays()
351 ANGLE_GL_TRY(context, getFunctions()->drawArraysInstanced(ToGLenum(mode), first, count, in drawArraysInstanced()
389 gl::ToGLenum(attrib.format->vertexAttribType), in updateAttributesForBaseInstance()
395 gl::ToGLenum(attrib.format->vertexAttribType), in updateAttributesForBaseInstance()
422 gl::ToGLenum(attrib.format->vertexAttribType), in resetUpdatedAttributes()
429 gl::ToGLenum(attrib.format->vertexAttribType), attrib.format->isNorm(), in resetUpdatedAttributes()
458 ToGLenum(mode), first, count, adjustedInstanceCount, baseInstance)); in drawArraysInstancedBaseInstance()
470 ANGLE_GL_TRY(context, functions->drawArraysInstanced(ToGLenum(mod in drawArraysInstancedBaseInstance()
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H A DBufferGL.cpp68 ANGLE_GL_TRY(context, functions->bufferData(gl::ToGLenum(DestBufferOperationTarget), size, data, in setData()
69 ToGLenum(usage))); in setData()
100 ANGLE_GL_TRY(context, functions->bufferSubData(gl::ToGLenum(DestBufferOperationTarget), offset, in setSubData()
129 ANGLE_GL_TRY(context, functions->copyBufferSubData(gl::ToGLenum(SourceBufferOperationTarget), in copySubData()
130 gl::ToGLenum(DestBufferOperationTarget), in copySubData()
159 context, functions->mapBuffer(gl::ToGLenum(DestBufferOperationTarget), access)); in map()
166 ANGLE_GL_TRY(context, functions->mapBufferRange(gl::ToGLenum(DestBufferOperationTarget), in map()
198 ANGLE_GL_TRY(context, functions->mapBufferRange(gl::ToGLenum(DestBufferOperationTarget), in mapRange()
225 functions->bufferSubData(gl::ToGLenum(DestBufferOperationTarget), mMapOffset, in unmap()
233 ANGLE_GL_TRY(context, functions->unmapBuffer(gl::ToGLenum(DestBufferOperationTarge in unmap()
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H A DTextureGL.cpp262 context, functions->texImage3D(ToGLenum(target), static_cast<GLint>(level), in setImageHelper()
379 ToGLenum(target), static_cast<GLint>(level), area.x, area.y, in setSubImage()
447 ToGLenum(target), static_cast<GLint>(level), area.x, row + area.y, in setSubImageRowByRowWorkaround()
462 ToGLenum(target), static_cast<GLint>(level), area.x, in setSubImageRowByRowWorkaround()
508 functions->texSubImage3D(ToGLenum(target), static_cast<GLint>(level), in setSubImagePaddingWorkaround()
521 ToGLenum(target), static_cast<GLint>(level), area.x, area.y, in setSubImagePaddingWorkaround()
533 functions->texSubImage3D(ToGLenum(target), static_cast<GLint>(level), area.x, in setSubImagePaddingWorkaround()
545 ToGLenum(target), static_cast<GLint>(level), area.x, area.y, in setSubImagePaddingWorkaround()
554 ANGLE_GL_TRY(context, functions->texSubImage2D(ToGLenum(target), static_cast<GLint>(level), in setSubImagePaddingWorkaround()
586 context, functions->compressedTexImage2D(ToGLenum(targe in setCompressedImage()
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H A DBlitGL.cpp289 mFunctions->texImage2D(ToGLenum(target), static_cast<GLint>(level), internalFormat, in copyImageToLUMAWorkaroundTexture()
378 mFunctions->copyTexSubImage3D(ToGLenum(target), static_cast<GLint>(level), in copySubImageToLUMAWorkaroundTexture()
386 ToGLenum(target), static_cast<GLint>(level), destOffset.x, in copySubImageToLUMAWorkaroundTexture()
410 ToGLenum(destTarget), destTexture, in blitColorBufferWithShader()
586 ToGLenum(destTarget), destID, in copySubTexture()
713 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ToGLenum(source->getType()), in copySubTextureCPUReadback()
729 mFunctions->texImage2D(ToGLenum(scratchTextureType), 0, texImageFormat.internalFormat, in copySubTextureCPUReadback()
748 ToGLenum(scratchTextureType), in copySubTextureCPUReadback()
815 ToGLenum(destTarget), static_cast<GLint>(destLevel), destOffset.x, in copySubTextureCPUReadback()
837 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, ToGLenum(sourc in copyTexSubImage()
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H A DMemoryObjectGL.cpp57 functions->importMemoryFdEXT(mMemoryObject, size, ToGLenum(handleType), fd)); in importFd()
H A DTransformFeedbackGL.cpp136 mFunctions->beginTransformFeedback(gl::ToGLenum(primitiveMode)); in syncActiveState()
H A DStateManagerGL.cpp435 mFunctions->bindBuffer(gl::ToGLenum(target), buffer); in bindBuffer()
453 mFunctions->bindBufferBase(gl::ToGLenum(target), static_cast<GLuint>(index), buffer); in bindBufferBase()
473 mFunctions->bindBufferRange(gl::ToGLenum(target), static_cast<GLuint>(index), buffer, in bindBufferRange()
758 mFunctions->beginQuery(ToGLenum(type), queryId); in beginQuery()
766 mFunctions->endQuery(ToGLenum(type)); in endQuery()
1302 ToGLenum(gl::BlendStateExt::FactorStorage::GetValueIndexed(0, commonSrcColor)), in setBlendFuncs()
1303 ToGLenum(gl::BlendStateExt::FactorStorage::GetValueIndexed(0, commonDstColor)), in setBlendFuncs()
1304 ToGLenum(gl::BlendStateExt::FactorStorage::GetValueIndexed(0, commonSrcAlpha)), in setBlendFuncs()
1305 ToGLenum(gl::BlendStateExt::FactorStorage::GetValueIndexed(0, commonDstAlpha))); in setBlendFuncs()
1380 ToGLenum(g in setBlendEquations()
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H A DVertexArrayGL.cpp725 gl::ToGLenum(format.vertexAttribType), in callVertexAttribPointer()
731 gl::ToGLenum(format.vertexAttribType), in callVertexAttribPointer()
767 gl::ToGLenum(format.vertexAttribType), attrib.relativeOffset)); in updateAttribFormat()
773 gl::ToGLenum(format.vertexAttribType), format.isNorm(), in updateAttribFormat()
1054 context, index, ToGLenum(attribute.format->vertexAttribType), in validateState()
H A DSemaphoreGL.cpp66 functions->importSemaphoreFdEXT(mSemaphoreID, ToGLenum(handleType), fd); in importFd()
H A DQueryGL.cpp292 mFunctions->beginQuery(ToGLenum(type), mQuery);
293 mFunctions->endQuery(ToGLenum(type));
H A DFramebufferGL.cpp98 GL_FRAMEBUFFER, attachmentPoint, ToGLenum(texture->getType()), in BindFramebufferAttachment()
106 GL_FRAMEBUFFER, attachmentPoint, ToGLenum(texture->getType()), in BindFramebufferAttachment()
114 GL_FRAMEBUFFER, attachmentPoint, ToGLenum(texture->getType()), in BindFramebufferAttachment()
131 ToGLenum(attachment->cubeMapFace()), in BindFramebufferAttachment()
H A Drenderergl_utils.cpp2292 functions->getInternalformativ(ToGLenum(type), internalFormat, GL_FRAMEBUFFER_RENDERABLE, 1, in SupportsNativeRendering()
2365 return ToGLenum(GetNativeTextureType(textureType)); in GetTextureBindingTarget()
2370 return ToGLenum(GetNativeTextureTarget(textureTarget)); in GetTextureBindingTarget()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DGLES1Renderer.cpp135 texEnvModes[i] = ToGLenum(env.mode); in prepareForDraw()
136 texCombineRgbs[i] = ToGLenum(env.combineRgb); in prepareForDraw()
137 texCombineAlphas[i] = ToGLenum(env.combineAlpha); in prepareForDraw()
138 texCombineSrc0Rgbs[i] = ToGLenum(env.src0Rgb); in prepareForDraw()
139 texCombineSrc0Alphas[i] = ToGLenum(env.src0Alpha); in prepareForDraw()
140 texCombineSrc1Rgbs[i] = ToGLenum(env.src1Rgb); in prepareForDraw()
141 texCombineSrc1Alphas[i] = ToGLenum(env.src1Alpha); in prepareForDraw()
142 texCombineSrc2Rgbs[i] = ToGLenum(env.src2Rgb); in prepareForDraw()
143 texCombineSrc2Alphas[i] = ToGLenum(env.src2Alpha); in prepareForDraw()
144 texCombineOp0Rgbs[i] = ToGLenum(en in prepareForDraw()
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H A DGLES1State.cpp567 return ToGLenum(mPerspectiveCorrectionHint);
569 return ToGLenum(mPointSmoothHint);
571 return ToGLenum(mLineSmoothHint);
573 return ToGLenum(mFogHint);
H A Dangletypes.cpp491 return ToGLenum(EquationStorage::GetValueIndexed(index, mEquationColor));
497 return ToGLenum(EquationStorage::GetValueIndexed(index, mEquationAlpha));
583 return ToGLenum(FactorStorage::GetValueIndexed(index, mSrcColor));
589 return ToGLenum(FactorStorage::GetValueIndexed(index, mDstColor));
595 return ToGLenum(FactorStorage::GetValueIndexed(index, mSrcAlpha));
601 return ToGLenum(FactorStorage::GetValueIndexed(index, mDstAlpha));
H A Dqueryconversions.h99 *out = static_cast<OutType>(ToGLenum(param)); in ConvertPackedEnum()
H A Dqueryutils.cpp620 pname, gl::ToGLenum(attrib.format->vertexAttribType)); in QueryVertexAttribBase()
655 *params = CastFromGLintStateValue<ParamType>(pname, ToGLenum(buffer->getUsage())); in QueryBufferParameterBase()
1180 *params = ToGLenum(attachmentObject->cubeMapFace()); in QueryFramebufferAttachmentParameteriv()
1367 *params = ToGLenum(program->getGeometryShaderInputPrimitiveType()); in QueryProgramiv()
1370 *params = ToGLenum(program->getGeometryShaderOutputPrimitiveType()); in QueryProgramiv()
1472 *params = static_cast<GLint>(ToGLenum(shader->getType())); in QueryShaderiv()
2582 params[0] = static_cast<GLfloat>(ToGLenum(fog.mode)); in GetFogParameters()
H A DState.cpp2833 *params = ToGLenum(mRasterizer.cullMode);
3023 *params = ToGLenum(mGLES1State.mAlphaTestFunc);
3029 *params = ToGLenum(mGLES1State.mMatrixMode);
3032 *params = ToGLenum(mGLES1State.mShadeModel);
3040 *params = ToGLenum(mGLES1State.mLogicOp);
3058 *params = ToGLenum(mProvokingVertex);
H A DCompiler.cpp313 ShHandle handle = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources); in getInstance()
H A DContext.cpp2859 return ToGLenum(mResetStatus); in getGraphicsResetStatus()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
H A DImageEGL.cpp122 functionsGL->eGLImageTargetTexture2DOES(ToGLenum(type), mImage); in setTexture2D()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A DBuildSPIRV.cpp1757 CalculateVaryingLocationCount(type, gl::ToGLenum(mShaderType)); in writeInterfaceVariableDecorations()

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