Searched refs:TextureCubeArrayShader (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboTestUtil.hpp | 85 class TextureCubeArrayShader : public sglr::ShaderProgram class 88 TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType, glu::GLSLVersion glslVersion); 89 ~TextureCubeArrayShader (void) {} in ~TextureCubeArrayShader()
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H A D | es31fFboTestUtil.cpp | 265 TextureCubeArrayShader::TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType, glu::GLSLVersion glslVersion) in TextureCubeArrayShader() function in deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader 315 void TextureCubeArrayShader::setLayer (int layer) in setLayer() 320 void TextureCubeArrayShader::setFace (tcu::CubeFace face) in setFace() 353 void TextureCubeArrayShader::setTexScaleBias (const Vec4& scale, const Vec4& bias) in setTexScaleBias() 359 void TextureCubeArrayShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms() 370 void TextureCubeArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices() 385 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments()
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H A D | es31fFboColorbufferTests.cpp | 229 TextureCubeArrayShader arrayTexShader (glu::getSamplerCubeArrayType(texFmt), glu::TYPE_FLOAT_VEC4, glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType())); in render()
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H A D | es31fTextureSpecificationTests.cpp | 248 TextureCubeArrayShader shader (glu::getSamplerCubeArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4, glslVersion); in verifyTexture()
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