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Searched refs:TextureCubeArrayShader (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestUtil.hpp85 class TextureCubeArrayShader : public sglr::ShaderProgram class
88 TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType, glu::GLSLVersion glslVersion);
89 ~TextureCubeArrayShader (void) {} in ~TextureCubeArrayShader()
H A Des31fFboTestUtil.cpp265 TextureCubeArrayShader::TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType, glu::GLSLVersion glslVersion) in TextureCubeArrayShader() function in deqp::gles31::Functional::FboTestUtil::TextureCubeArrayShader
315 void TextureCubeArrayShader::setLayer (int layer) in setLayer()
320 void TextureCubeArrayShader::setFace (tcu::CubeFace face) in setFace()
353 void TextureCubeArrayShader::setTexScaleBias (const Vec4& scale, const Vec4& bias) in setTexScaleBias()
359 void TextureCubeArrayShader::setUniforms (sglr::Context& gl, deUint32 program) const in setUniforms()
370 void TextureCubeArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
385 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const in shadeFragments()
H A Des31fFboColorbufferTests.cpp229 TextureCubeArrayShader arrayTexShader (glu::getSamplerCubeArrayType(texFmt), glu::TYPE_FLOAT_VEC4, glu::getContextTypeGLSLVersion(m_context.getRenderContext().getType())); in render()
H A Des31fTextureSpecificationTests.cpp248 TextureCubeArrayShader shader (glu::getSamplerCubeArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4, glslVersion); in verifyTexture()

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