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Searched refs:TYPE_SHADER (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/executor/
H A DxeTestResultParser.cpp111 { 0x1181fa5a, "VertexShader", ri::TYPE_SHADER },
112 { 0xa93daef0, "FragmentShader", ri::TYPE_SHADER },
113 { 0x8f066128, "GeometryShader", ri::TYPE_SHADER },
114 { 0x235a931c, "TessControlShader", ri::TYPE_SHADER },
115 { 0xa1bf7153, "TessEvaluationShader", ri::TYPE_SHADER },
116 { 0x6c1415d9, "ComputeShader", ri::TYPE_SHADER },
117 { 0x68738b22, "RaygenShader", ri::TYPE_SHADER },
118 { 0x51d29ce9, "AnyHitShader", ri::TYPE_SHADER },
119 { 0x8c64a6be, "ClosestHitShader", ri::TYPE_SHADER },
120 { 0xb30ed398, "MissShader", ri::TYPE_SHADER },
[all...]
H A DxeTestCaseResult.hpp144 TYPE_SHADER, enumerator
336 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} in Shader()
H A DxeTestLogWriter.cpp290 case ri::TYPE_SHADER: in writeResultItem()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fProgramInterfaceQueryTests.cpp238 TYPE_SHADER, enumerator
282 : Node (TYPE_SHADER, enclosingNode)
301 DE_ASSERT(enclosing->getType() == TYPE_SHADER ||
733 else if (head->getType() == ResourceDefinition::Node::TYPE_SHADER)
812 if (head->getType() == ResourceDefinition::Node::TYPE_SHADER)
1220 case ResourceDefinition::Node::TYPE_SHADER:
1225 if (node->getType() == ResourceDefinition::Node::TYPE_SHADER)
4187 const bool singleShaderCase = parentStructure->getType() == ResourceDefinition::Node::TYPE_SHADER;
6775 const bool singleShaderCase = parentStructure->getType() == ResourceDefinition::Node::TYPE_SHADER;

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