Searched refs:TRACE_EVENT0_ALWAYS (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/src/core/ |
H A D | SkTraceEventCommon.h | 70 #define TRACE_EVENT0_ALWAYS(cg, n) TRACE_EMPTY macro 152 #define TRACE_EVENT0_ALWAYS(category_group, name) \ macro 220 #define TRACE_EVENT0_ALWAYS(category_group, name) \ macro 230 #define TRACE_EVENT0_ALWAYS(category_group, name) TRACE_EMPTY macro 290 #define TRACE_EVENT0_ALWAYS(category_group, name) \ macro
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/third_party/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 54 TRACE_EVENT0_ALWAYS("skia.shaders", "shader_compile"); in CreateProgram() 284 TRACE_EVENT0_ALWAYS("skia.shaders", "cache_hit"); in finalize() 346 TRACE_EVENT0_ALWAYS("skia.shaders", "cache_miss"); in finalize() 450 TRACE_EVENT0_ALWAYS("skia.shaders", "driver_link_program"); in finalize()
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H A D | GrGLShaderStringBuilder.cpp | 61 TRACE_EVENT0_ALWAYS("skia.shaders", "driver_compile_shader"); in GrGLCompileAndAttachShader()
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