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Searched refs:TRACE_EVENT0_ALWAYS (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/core/
H A DSkTraceEventCommon.h70 #define TRACE_EVENT0_ALWAYS(cg, n) TRACE_EMPTY macro
152 #define TRACE_EVENT0_ALWAYS(category_group, name) \ macro
220 #define TRACE_EVENT0_ALWAYS(category_group, name) \ macro
230 #define TRACE_EVENT0_ALWAYS(category_group, name) TRACE_EMPTY macro
290 #define TRACE_EVENT0_ALWAYS(category_group, name) \ macro
/third_party/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.cpp54 TRACE_EVENT0_ALWAYS("skia.shaders", "shader_compile"); in CreateProgram()
284 TRACE_EVENT0_ALWAYS("skia.shaders", "cache_hit"); in finalize()
346 TRACE_EVENT0_ALWAYS("skia.shaders", "cache_miss"); in finalize()
450 TRACE_EVENT0_ALWAYS("skia.shaders", "driver_link_program"); in finalize()
H A DGrGLShaderStringBuilder.cpp61 TRACE_EVENT0_ALWAYS("skia.shaders", "driver_compile_shader"); in GrGLCompileAndAttachShader()

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