/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 118 #define TEXTURE_HEIGHT (4) in iterate() macro 173 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 174 unsigned char buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 175 unsigned char buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 176 unsigned char buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 177 unsigned char buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 178 unsigned char ref_buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 179 unsigned char ref_buffer_slice2[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 180 unsigned char ref_buffer_slice3[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() 181 unsigned char ref_buffer_slice4[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENT in iterate() 372 #undef TEXTURE_HEIGHT iterate() macro 409 #define TEXTURE_HEIGHT iterate() macro 774 #undef TEXTURE_HEIGHT iterate() macro 916 #define TEXTURE_HEIGHT iterate() macro 1097 #undef TEXTURE_HEIGHT iterate() macro 1186 #define TEXTURE_HEIGHT iterate() macro 1426 #undef TEXTURE_HEIGHT iterate() macro [all...] |
H A D | esextcGeometryShaderBlitting.cpp | 37 #define TEXTURE_HEIGHT (4) macro 97 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */, in iterate() 103 gl.texImage3D(GL_TEXTURE_3D, 0 /* level */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH, 0 /* border */, in iterate() 107 unsigned char layer_source1[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 108 unsigned char layer_source2[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 109 unsigned char layer_source3[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 110 unsigned char layer_source4[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 111 unsigned char layer_target[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 112 unsigned char result_data[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_TEXEL_COMPONENTS]; in iterate() 120 for (unsigned int n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; in iterate() [all...] |
H A D | esextcGeometryShaderLayeredRendering.cpp | 173 #define TEXTURE_HEIGHT (32) macro 387 gl.texStorage2D(GL_TEXTURE_CUBE_MAP, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate() 390 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate() 393 gl.texStorage3D(GL_TEXTURE_3D, 1 /* mip-map only */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH); in iterate() 398 TEXTURE_HEIGHT, TEXTURE_DEPTH, GL_FALSE /* fixed sample locations */); in iterate() 439 unsigned char buffer[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_N_COMPONENTS] = { 0 }; in iterate() 562 gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate() 572 gl.blitFramebuffer(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, in iterate() 579 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGB in iterate() [all...] |
H A D | esextcGeometryShaderNonarrayInput.cpp | 151 #define TEXTURE_HEIGHT (4) macro 366 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate() 371 gl.viewport(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT); in iterate() 384 unsigned char result[TEXTURE_WIDTH * TEXTURE_HEIGHT * 4 /*components */]; in iterate() 396 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, result); in iterate() 401 for (n = 0; n < TEXTURE_WIDTH * TEXTURE_HEIGHT; ++n) in iterate()
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H A D | esextcGeometryShaderOutput.cpp | 192 #define TEXTURE_HEIGHT (16) macro 358 setupFramebufferWithTextureAsAttachment(m_fbo_id, m_color_tex_id, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT)) in initTest() 385 unsigned char result_image[TEXTURE_HEIGHT * TEXTURE_WIDTH * TEXTURE_PIXEL_SIZE]; in iterate() 403 gl.readPixels(0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, result_image); in iterate() 408 if (true == verifyResult(result_image, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_PIXEL_SIZE)) in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcFramebufferCompleteness.cpp | 202 const GLuint TEXTURE_HEIGHT = 16; variable 225 testContext.renderbufferStorageMultisample(testContext.rboIds[0], GL_RENDERBUFFER, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in isDifferentRboSampleCountsSupported() 258 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE); in isDifferentTextureSampleCountsSupported() 315 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 0, TEXTURE_HEIGHT, 0, 369 context.texImage3D(context.texIds[0], GL_TEXTURE_3D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 397 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, 420 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 1, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, 443 const deUint32 maxMipmapLevel = deLog2Floor32(de::max(TEXTURE_WIDTH, TEXTURE_HEIGHT)); 463 DE_ASSERT(TEXTURE_WIDTH >= 8 && TEXTURE_HEIGHT >= 8); 465 context.texImage2D(context.texIds[0], GL_TEXTURE_2D, 0, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT, [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gles32/ |
H A D | es32cCopyImageTests.cpp | 47 #define TEXTURE_HEIGHT 16 macro 112 gl.texImage2D(GL_TEXTURE_2D, 0, m_internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RED_INTEGER, m_type, data); in createTexture() 136 std::vector<int> data_buf(TEXTURE_WIDTH * TEXTURE_HEIGHT, 1); in iterate() 232 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, TEXTURE_WIDTH, TEXTURE_HEIGHT); in verify() 238 gl.viewport(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT); in verify() 250 const unsigned int result_size = TEXTURE_WIDTH * TEXTURE_HEIGHT * 4; in verify() 252 gl.readPixels(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, &result[0]); in verify()
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/third_party/vk-gl-cts/external/openglcts/modules/gles3/ |
H A D | es3cCopyTexImageConversionsTests.cpp | 51 #define TEXTURE_HEIGHT (2) macro 57 #define NUMBER_OF_POINTS_TO_DRAW (TEXTURE_WIDTH * TEXTURE_HEIGHT) 58 #define TEXTURE_COORDINATES_ARRAY_SIZE (TEXTURE_WIDTH * TEXTURE_HEIGHT * NUMBER_OF_ELEMENTS_IN_VEC4 * sizeof(float)) 5725 gl.renderbufferStorage(GL_RENDERBUFFER, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT); 5730 gl.texImage2D(GL_TEXTURE_2D, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* border */, 5745 gl.blitFramebuffer(0 /* srcX0 */, 0 /* srcY0 */, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* dstX0 */, 0 /* dstY0 */, 5746 TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST); 5783 gl.texImage2D(cm_targets[n_cm_target], 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 5804 gl.texImage2D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* border */, 5825 gl.texImage3D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPT [all...] |
/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 79 static const int TEXTURE_HEIGHT = 64; member 2194 m_texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); 2258 glu::Texture2D* tex = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 79 static const int TEXTURE_HEIGHT = 64; member 2174 m_texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT); 2238 glu::Texture2D* tex = new glu::Texture2D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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