Searched refs:TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES (Results 1 - 10 of 10) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderTriangles.cpp | 601 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, gl_max_tess_gen_level_value, filter); in initTest() 625 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, run.base_inner, run.base_outer, in initTest() 628 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, run.reference_inner, run.reference_outer, in initTest() 693 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in initTest() 697 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, TESSELLATION_SHADER_VERTEX_ORDERING_CCW, in initTest() 985 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, run.set1_inner, run.set1_outer, run.vertex_spacing, in runTestIterations() 988 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, run.set2_inner, run.set2_outer, run.vertex_spacing, in runTestIterations() 1058 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, in runTestIterations() 1062 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, in runTestIterations()
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H A D | esextcTessellationShaderInvariance.cpp | 783 *out_primitive_mode = TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES; in getIterationProperties() 811 *out_primitive_mode = TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES; in getIterationProperties() 1060 *out_primitive_mode = TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES; in getIterationProperties() 1153 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES : in verifyResultData() 1379 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES }; in initTestIterations() 1497 case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: in verifyResultDataForIteration() 1524 } /* case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: */ in verifyResultDataForIteration() 1683 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES }; in initTestIterations() 1827 case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: in verifyResultDataForIteration() 1859 } /* case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES in verifyResultDataForIteration() [all...] |
H A D | esextcTessellationShaderUtils.cpp | 117 program.primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES) in captureTessellationData() 618 case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: in getAmountOfVerticesGeneratedByTessellator() 701 case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: in getESTokenForPrimitiveMode() 837 case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: in getPatchVerticesForPrimitiveMode() 1198 case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: in getTFModeForPrimitiveMode() 1330 case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: in isOuterEdgeVertex() 1346 } /* case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: */ in isOuterEdgeVertex()
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H A D | esextcTessellationShaderPoints.cpp | 682 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES }; in initTest() 711 primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES) && in initTest() 908 case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: in verifyCorrectAmountOfVertices()
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H A D | esextcTessellationShaderVertexOrdering.cpp | 266 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES }; in initTest() 581 if (test_iteration.primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES) in verifyVertexOrderingCorrectness() 606 } /* if (test_iteration.primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES) */ in verifyVertexOrderingCorrectness()
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H A D | esextcTessellationShaderVertexSpacing.cpp | 926 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, in initTest() 1001 if (run.primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES) in initTest() 1014 } /* if (run.primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES) */ in initTest() 1068 case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: in iterate() 1283 if (run.primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES) in verifyEdges()
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H A D | esextcTessellationShaderUtils.hpp | 217 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, enumerator
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H A D | esextcTessellationShaderPrimitiveCoverage.cpp | 764 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES, gl_max_tess_gen_level_value, in iterate()
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H A D | esextcTessellationShaderTessellation.cpp | 501 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES }; in initTest() 1067 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES }; in initTest() 2091 if (test.primitive_mode == TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES) in iterate()
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H A D | esextcTessellationShaderTCTE.cpp | 222 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES }; in initTest() 2293 TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES }; in initTest() 2707 case TESSELLATION_SHADER_PRIMITIVE_MODE_TRIANGLES: in initTestRun()
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