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/third_party/mesa3d/src/mesa/main/
H A Ddebug_output.c101 GLboolean SyncOutput; member
814 debug->SyncOutput = (val != 0); in _mesa_set_debug_state_int()
844 val = debug->SyncOutput; in _mesa_get_debug_state_int()
925 * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for in log_msg_locked_and_unlock()

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