Searched refs:StretchRect (Results 1 - 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Framebuffer9.cpp | 105 UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render in readPixelsImpl() 344 device->StretchRect(readSurface, &srcRect, drawSurface, &dstRect, D3DTEXF_NONE); in blitImpl() 378 device->StretchRect(readSurface, nullptr, drawSurface, nullptr, D3DTEXF_NONE); in blitImpl()
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H A D | Blit9.cpp | 355 HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT); in copy() 356 ANGLE_TRY_HR(context9, result, "StretchRect failed to blit between textures"); in copy() 606 result = device->StretchRect(surface, &sourceRect, textureSurface.Get(), nullptr, D3DTEXF_NONE); in copySurfaceToTexture()
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H A D | SwapChain9.cpp | 174 result = device->StretchRect(oldRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE); in reset()
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H A D | Renderer9.cpp | 283 // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture in initialize() 2624 HRESULT result = mDevice->StretchRect(source9->getSurface(), nullptr, dest9->getSurface(), in createRenderTargetCopy() 2820 result = mDevice->StretchRect(source, nullptr, dest, nullptr, D3DTEXF_NONE); in copyToRenderTarget()
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/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 192 virtual HRESULT WINAPI StretchRect(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) = 0; 780 HRESULT (WINAPI *StretchRect)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter); member 907 #define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) 1031 HRESULT (WINAPI *StretchRect)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter); member 1174 #define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
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