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Searched refs:SkScalarRoundToScalar (Results 1 - 21 of 21) sorted by relevance

/third_party/skia/src/gpu/
H A DGrClip.h192 return SkScalarAbs(SkScalarRoundToScalar(rect.fLeft) - rect.fLeft) <= kBoundsTolerance && in IsPixelAligned()
193 SkScalarAbs(SkScalarRoundToScalar(rect.fTop) - rect.fTop) <= kBoundsTolerance && in IsPixelAligned()
194 SkScalarAbs(SkScalarRoundToScalar(rect.fRight) - rect.fRight) <= kBoundsTolerance && in IsPixelAligned()
195 SkScalarAbs(SkScalarRoundToScalar(rect.fBottom) - rect.fBottom) <= kBoundsTolerance; in IsPixelAligned()
/third_party/skia/gm/
H A Dblurs.cpp98 SkScalar dx = SkScalarRoundToScalar(path.getBounds().width()) + 14 + 0.25f; in DEF_SIMPLE_GM()
114 SkScalar dx = SkScalarRoundToScalar(path.getBounds().width()) + 40 + 0.25f; in DEF_SIMPLE_GM()
/third_party/skia/src/core/
H A DSkPathBuilder.cpp402 SkScalar startOver90I = SkScalarRoundToScalar(startOver90); in addArc()
569 point.fX = SkScalarRoundToScalar(point.fX); in arcTo()
570 point.fY = SkScalarRoundToScalar(point.fY); in arcTo()
H A DSkBitmapProcState.cpp173 && SkScalarNearlyEqual(m.getTranslateX(), SkScalarRoundToScalar(m.getTranslateX()), tol)
174 && SkScalarNearlyEqual(m.getTranslateY(), SkScalarRoundToScalar(m.getTranslateY()), tol);
H A DSkScalerContext.cpp880 SkScalar intYScale = SkScalarRoundToScalar(realYScale); in computeMatrices()
956 SkScalar n = SkScalarRoundToScalar(x * 1024); in sk_relax()
H A DSkPath.cpp1279 point.fX = SkScalarRoundToScalar(point.fX); in arcTo()
1280 point.fY = SkScalarRoundToScalar(point.fY); in arcTo()
1314 SkScalar startOver90I = SkScalarRoundToScalar(startOver90); in addArc()
/third_party/skia/include/core/
H A DSkScalar.h31 #define SkScalarRoundToScalar(x) sk_float_floor((x) + 0.5f) macro
/third_party/skia/modules/skottie/src/effects/
H A DFractalNoiseEffect.cpp404 ? SkScalarRoundToScalar(rev_rad*kEvolutionScale) in noise()
/third_party/skia/samplecode/
H A DSampleFatBits.cpp36 return SkScalarRoundToScalar(x * grid) / grid; in apply_grid()
H A DSamplePathClip.cpp169 return SkScalarRoundToScalar(x * 0.5f) * 2; in snap()
H A DSampleThinAA.cpp368 fAngle = 15.f * SkScalarRoundToScalar(fAngle / 15.f);
/third_party/skia/src/gpu/v1/
H A DDevice_drawTexture.cpp46 if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - transformedRect.left()) < kColorBleedTolerance && in has_aligned_samples()
47 SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) - transformedRect.top()) < kColorBleedTolerance && in has_aligned_samples()
/third_party/skia/src/shaders/
H A DSkPerlinNoiseShader.cpp515 newPoint.fX = SkScalarRoundToScalar(newPoint.fX);
516 newPoint.fY = SkScalarRoundToScalar(newPoint.fY);
/third_party/skia/src/ports/
H A DSkScalerContext_win_dw.cpp300 SkScalar gdiTextSize = SkScalarRoundToScalar(realTextSize * 64.0f) / 64.0f; in SkScalerContext_DW()
473 advance.fX = SkScalarRoundToScalar(advance.fX); in generateAdvance()
H A DSkFontHost_win.cpp676 SkScalar gdiTextSize = SkScalarRoundToScalar(scale.fY); in SkScalerContext_GDI()
/third_party/skia/src/utils/
H A DSkShadowTessellator.cpp732 out->fX = SkScalarRoundToScalar(16.f*in.fX)*0.0625f; in sanitize_point()
733 out->fY = SkScalarRoundToScalar(16.f*in.fY)*0.0625f; in sanitize_point()
/third_party/skia/modules/skparagraph/src/
H A DParagraphCache.cpp20 return SkFloat2Bits(SkScalarRoundToScalar(a * threshold)/threshold); in relax()
H A DTextWrapper.cpp35 roundedWidth = SkScalarRoundToScalar(width * 100) * (1.0f/100); in breakLine()
37 roundedWidth = SkScalarRoundToScalar(width * 10) * (1.0f/10); in breakLine()
H A DParagraphImpl.cpp47 return SkScalarRoundToScalar(a * 100.0)/100.0; in littleRound()
49 return SkScalarRoundToScalar(a * 10.0)/10.0; in littleRound()
H A DTextLine.cpp61 return SkScalarRoundToScalar(a * 100.0)/100.0; in littleRound()
/third_party/skia/src/gpu/geometry/
H A DGrTriangulator.cpp124 p->fX = SkScalarRoundToScalar(p->fX * SkFloatToScalar(4.0f)) * SkFloatToScalar(0.25f); in round()
125 p->fY = SkScalarRoundToScalar(p->fY * SkFloatToScalar(4.0f)) * SkFloatToScalar(0.25f); in round()

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