Home
last modified time | relevance | path

Searched refs:Sk4f_toL32 (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/src/core/
H A DSkColor.cpp118 return Sk4f_toL32(swizzle_rb(Sk4f::Load(this->vec()))); in toSkColor()
123 return Sk4f_toL32(Sk4f::Load(this->vec())); in toBytes_RGBA()
142 return Sk4f_toL32(Sk4f::Load(this->vec())); in toBytes_RGBA()
/third_party/skia/src/shaders/gradients/
H A DSk4fGradientPriv.h71 *dst = Sk4f_toL32(PM::apply(c) + bias); in store()
/third_party/skia/src/gpu/gradients/
H A DGrGradientBitmapCache.cpp142 pixels32[index] = Sk4f_toL32(c); in fillGradient()
/third_party/skia/include/private/
H A DSkColorData.h414 static inline uint32_t Sk4f_toL32(const Sk4f& px) { in Sk4f_toL32() function

Completed in 4 milliseconds