/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | BlendFuncExtendedTest.cpp | 399 makeProgram(essl1_shaders::vs::Simple(), kFragColorShader); in TEST_P() 426 makeProgram(essl1_shaders::vs::Simple(), kFragColorShader); in TEST_P() 448 makeProgram(essl3_shaders::vs::Simple(), kFragColorShader); in TEST_P() 473 mProgram = CompileProgram(essl3_shaders::vs::Simple(), kFS, [](GLuint program) { in TEST_P() 504 mProgram = CompileProgram(essl3_shaders::vs::Simple(), kFS, [](GLuint program) { in TEST_P() 540 mProgram = CompileProgram(essl3_shaders::vs::Simple(), kFS, [](GLuint program) { in TEST_P() 622 CompileProgram(essl3_shaders::vs::Simple(), kFragColorShader, [&](GLuint program) { in TEST_P() 661 mProgram = CompileProgram(essl3_shaders::vs::Simple(), kFragDataShader, [](GLuint program) { in TEST_P() 696 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl3_shaders::vs::Simple()); in TEST_P() 734 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl3_shaders::vs::Simple()); in TEST_P() [all...] |
H A D | GLSLTest.cpp | 553 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFS); in TEST_P() 572 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 612 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 654 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 698 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 738 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 780 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 848 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 895 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 956 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kF in TEST_P() [all...] |
H A D | AtomicCounterBufferTest.cpp | 163 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 201 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 250 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 298 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 601 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); 627 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS);
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H A D | UniformBufferTest.cpp | 40 mProgram = CompileProgram(essl3_shaders::vs::Simple(), mkFS); 64 TEST_P(UniformBufferTest, Simple) in TEST_P() 721 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); in TEST_P() 816 ANGLE_GL_PROGRAM(verifyUbo, essl31_shaders::vs::Simple(), kVerifyUBO); in TEST_P() 889 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 938 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 996 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 1048 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 1089 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kFS); in TEST_P() 1122 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), kF in TEST_P() [all...] |
H A D | GeometryShaderTest.cpp | 213 GLuint vertexShader = CompileShader(GL_VERTEX_SHADER, essl31_shaders::vs::Simple()); in TEST_P() 246 GLuint program = CompileProgramWithGS(essl3_shaders::vs::Simple(), emptyGeometryShader.c_str(), in TEST_P() 264 GLuint program = CompileProgramWithGS(essl31_shaders::vs::Simple(), in TEST_P() 272 program = CompileProgramWithGS(essl31_shaders::vs::Simple(), gsWithoutInputPrimitive.c_str(), in TEST_P() 276 program = CompileProgramWithGS(essl31_shaders::vs::Simple(), gsWithoutOutputPrimitive.c_str(), in TEST_P() 280 program = CompileProgramWithGS(essl31_shaders::vs::Simple(), gsWithoutMaxVertices.c_str(), in TEST_P() 410 GLuint program = CompileProgramWithGS(essl31_shaders::vs::Simple(), stream.str().c_str(), in TEST_P() 449 GLuint program = CompileProgramWithGS(essl31_shaders::vs::Simple(), stream.str().c_str(), in TEST_P() 543 GLuint program = CompileProgramWithGS(essl31_shaders::vs::Simple(), kGS, kFS); in TEST_P() 564 ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kF in TEST_P() [all...] |
H A D | ShaderNonConstGlobalInitializerTest.cpp | 110 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), fragSrc); in TEST_P() 156 ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), fragSrc); in TEST_P()
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H A D | PackUnpackTest.cpp | 71 mSNormProgram = CompileProgram(essl3_shaders::vs::Simple(), kSNormFS); 72 mUNormProgram = CompileProgram(essl3_shaders::vs::Simple(), kUNormFS); 73 mHalfProgram = CompileProgram(essl3_shaders::vs::Simple(), kHalfFS);
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H A D | MultisampledRenderToTextureTest.cpp | 86 *programOut = CompileProgram(essl1_shaders::vs::Simple(), fs.str().c_str()); in setupUniformColorProgramMultiRenderTarget() 639 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in colorAttachmentMultisampleDrawTestCommon() 656 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in colorAttachmentMultisampleDrawTestCommon() 709 ANGLE_GL_PROGRAM(drawGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 723 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 789 ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(drawColor, essl1_shaders::vs::Simple(), in TEST_P() 865 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 884 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 1124 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in blitFramebufferTestCommon() 1236 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shader in drawCopyThenBlendCommon() [all...] |
H A D | BindUniformLocationTest.cpp | 61 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P() 102 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P() 150 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P() 284 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P() 404 mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS, [&](GLuint program) { in TEST_P() 563 linkProgramWithUniformLocation(essl31_shaders::vs::Simple(), kFS, "sourceColor[1]", location); in TEST_P()
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H A D | VulkanPerformanceCounterTest.cpp | 465 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 557 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 604 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 651 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 709 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 747 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 787 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 830 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 880 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 933 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shader in TEST_P() [all...] |
H A D | DepthStencilTest.cpp | 231 ANGLE_GL_PROGRAM(redProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in prepareSingleEmulatedWithPacked() 304 ANGLE_GL_PROGRAM(drawRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 387 ANGLE_GL_PROGRAM(depthTestProgram, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P() 425 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 475 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 523 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 570 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P()
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H A D | ViewportTest.cpp | 127 mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); 253 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 294 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 328 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P()
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H A D | BlitFramebufferANGLETest.cpp | 70 mBlueProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); 71 mRedProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); 1290 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 1301 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P() 1345 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 1360 ANGLE_GL_PROGRAM(drawGreen, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); in TEST_P() 1366 ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); in TEST_P() 1417 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 1451 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); in TEST_P() 1538 ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shader in TEST_P() [all...] |
H A D | DepthStencilFormatsTest.cpp | 97 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in verifyDepthRenderBuffer() 111 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in verifyDepthRenderBuffer() 120 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in verifyDepthRenderBuffer() 824 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 889 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 998 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 1023 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 1032 ANGLE_GL_PROGRAM(programBlue, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1071 ANGLE_GL_PROGRAM(programRed, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 1096 ANGLE_GL_PROGRAM(programGreen, essl1_shaders::vs::Simple(), essl1_shader in TEST_P() [all...] |
H A D | MultisampleTest.cpp | 240 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 289 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 335 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); in TEST_P() 419 ANGLE_GL_PROGRAM(transparentRedProgram, essl1_shaders::vs::Simple(), kFS); in TEST_P() 442 ANGLE_GL_PROGRAM(blueProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P()
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H A D | ContextNoErrorTest.cpp | 125 GLuint vs = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple()); in TEST_P() 155 const GLchar *vertString = essl31_shaders::vs::Simple(); in TEST_P()
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H A D | StateChangeTest.cpp | 288 ANGLE_GL_PROGRAM(greenProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Green()); in TEST_P() 420 ANGLE_GL_PROGRAM_TRANSFORM_FEEDBACK(program1, essl1_shaders::vs::Simple(), in TEST_P() 436 ANGLE_GL_PROGRAM(program2, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 839 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), kFragCoordShader); in TEST_P() 976 ANGLE_GL_PROGRAM(drawColor, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); in TEST_P() 1305 // Simple state change tests for line loop drawing. There is some very specific handling of line 1349 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1390 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1428 ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); in TEST_P() 1486 // Simple stat [all...] |
/third_party/node/deps/openssl/openssl/util/perl/OpenSSL/Test/ |
H A D | Simple.pm | 8 package OpenSSL::Test::Simple; 21 OpenSSL::Test::Simple - a few very simple test functions 25 use OpenSSL::Test::Simple; 49 use OpenSSL::Test::Simple;
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/third_party/openssl/util/perl/OpenSSL/Test/ |
H A D | Simple.pm | 8 package OpenSSL::Test::Simple; 21 OpenSSL::Test::Simple - a few very simple test functions 25 use OpenSSL::Test::Simple; 49 use OpenSSL::Test::Simple;
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/third_party/skia/third_party/externals/sfntly/java/src/com/google/typography/font/sfntly/table/truetype/ |
H A D | Glyph.java | 11 Simple, enum constant 52 return GlyphType.Simple; in glyphType() 56 return GlyphType.Simple; in glyphType() 65 // if (type == GlyphType.Simple) { 74 if (type == GlyphType.Simple) { in getGlyph() 183 if (type == GlyphType.Simple) { in getBuilder()
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/third_party/skia/third_party/externals/angle2/util/ |
H A D | shader_utils.h | 71 ANGLE_UTIL_EXPORT const char *Simple(); 127 ANGLE_UTIL_EXPORT const char *Simple(); 169 ANGLE_UTIL_EXPORT const char *Simple();
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H A D | shader_utils.cpp | 408 const char *Simple() in Simple() function 579 const char *Simple() in Simple() function 700 const char *Simple() in Simple() function
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/third_party/lzma/CS/7zip/Compress/LzmaAlone/ |
H A D | LzmaAlone.cs | 131 kSwitchForms[sw++] = new SwitchForm("?", SwitchType.Simple, false);
in Main2() 132 kSwitchForms[sw++] = new SwitchForm("H", SwitchType.Simple, false);
in Main2() 140 kSwitchForms[sw++] = new SwitchForm("EOS", SwitchType.Simple, false);
in Main2() 141 kSwitchForms[sw++] = new SwitchForm("SI", SwitchType.Simple, false);
in Main2() 142 kSwitchForms[sw++] = new SwitchForm("SO", SwitchType.Simple, false);
in Main2()
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/third_party/python/Lib/test/ |
H A D | test_finalization.py | 120 class Simple(SimpleBase): class 170 s = Simple() 238 class SimpleSelfCycle(SelfCycleBase, Simple): 244 class SuicidalSelfCycle(SelfCycleBase, Simple): 335 class SimpleChained(ChainedBase, Simple): 341 class SuicidalChained(ChainedBase, Simple):
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/third_party/spirv-tools/test/link/ |
H A D | ids_limit_test.cpp | 50 static_cast<uint32_t>(spv::MemoryModel::Simple), 88 // OpMemoryModel Logical Simple in CreateBinary() 91 static_cast<uint32_t>(spv::MemoryModel::Simple) in CreateBinary()
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