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Help
Searched
refs:ShadingOriginY
(Results
1 - 4
of
4
) sorted by relevance
/third_party/backends/backend/
H
A
D
plustek-usb.h
399
short
ShadingOriginY
; /**< The origin y is from top of scanner body */
member
H
A
D
plustek-usbcal.c
124
(u_long)dev->usbDev.pSource->
ShadingOriginY
)) {
in cano_PrepareToReadWhiteCal()
1332
(u_long)dev->usbDev.pSource->
ShadingOriginY
)) {
in cano_DoCalibration()
H
A
D
plustek-usb.c
230
dev->usbDev.Caps.Normal.
ShadingOriginY
= dev->adj.posShadingY;
in usb_initDev()
233
dev->usbDev.Caps.Positive.
ShadingOriginY
= dev->adj.tpaShadingY;
in usb_initDev()
236
dev->usbDev.Caps.Negative.
ShadingOriginY
= dev->adj.negShadingY;
in usb_initDev()
H
A
D
plustek-usbshading.c
1918
(u_long)dev->usbDev.pSource->
ShadingOriginY
);
in usb_AdjustWhiteShading()
2606
/* HEINER: Currently not clear why Plustek didn't use the
ShadingOriginY
2608
* It should be okay to remove this and reference to the
ShadingOriginY
2623
DBG( _DBG_INFO, "
ShadingOriginY
=%lu\n",
2624
(u_long)dev->usbDev.pSource->
ShadingOriginY
);
2628
(u_long)dev->usbDev.pSource->
ShadingOriginY
)) {
2633
(u_long)dev->usbDev.pSource->
ShadingOriginY
)) {
2718
dev->usbDev.pSource->
ShadingOriginY
)) {
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