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Searched refs:ShaderElement (Results 1 - 14 of 14) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmSpirvVersionTests.cpp71 static const ShaderElement vertFragPipelineStages[] = in initGraphicsInstanceContext()
73 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in initGraphicsInstanceContext()
74 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in initGraphicsInstanceContext()
76 static const ShaderElement tessPipelineStages[] = in initGraphicsInstanceContext()
78 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in initGraphicsInstanceContext()
79 ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT), in initGraphicsInstanceContext()
80 ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT), in initGraphicsInstanceContext()
81 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in initGraphicsInstanceContext()
83 static const ShaderElement geomPipelineStages[] = in initGraphicsInstanceContext()
85 ShaderElement("ver in initGraphicsInstanceContext()
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H A DvktSpvAsmGraphicsShaderTestUtil.hpp341 struct ShaderElement struct
352 ShaderElement (const std::string& moduleName_, const std::string& entryPoint_, vk::VkShaderStageFlagBits shaderStage_);
385 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements,
401 inline InstanceContext createInstanceContext (const ShaderElement (&elements)[N], member
415 std::vector<ShaderElement> elementsVector(elements, elements + N);
421 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements,
428 inline InstanceContext createInstanceContext (const ShaderElement (&elements)[N], member
433 std::vector<ShaderElement> elementsVector(elements, elements + N);
438 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements,
443 inline InstanceContext createInstanceContext (const ShaderElement ( member
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H A DvktSpvAsmVaryingNameTests.cpp197 const ShaderElement pipelineStages[] = in addGraphicsVaryingNameTest()
199 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in addGraphicsVaryingNameTest()
200 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in addGraphicsVaryingNameTest()
H A DvktSpvAsmGraphicsShaderTestUtil.cpp326 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements, in createInstanceContext()
352 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements, in createInstanceContext()
363 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements, in createInstanceContext()
378 std::vector<ShaderElement> elements; in createUnusedVariableContext()
382 elements.push_back(ShaderElement("vert", "main", vk::VK_SHADER_STAGE_VERTEX_BIT)); in createUnusedVariableContext()
383 elements.push_back(ShaderElement("frag", "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT)); in createUnusedVariableContext()
386 elements.push_back(ShaderElement("geom", "main", vk::VK_SHADER_STAGE_GEOMETRY_BIT)); in createUnusedVariableContext()
389 elements.push_back(ShaderElement("tessc", "main", vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)); in createUnusedVariableContext()
392 elements.push_back(ShaderElement("tesse", "main", vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)); in createUnusedVariableContext()
400 ShaderElement function in vkt::SpirVAssembly::ShaderElement
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H A DvktSpvAsmVariableInitTests.cpp603 const ShaderElement pipelineStages[] = in addGraphicsVariableInitOutputTest()
605 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in addGraphicsVariableInitOutputTest()
606 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in addGraphicsVariableInitOutputTest()
H A DvktSpvAsmInstructionTests.cpp9380 const ShaderElement combinedPipeline[] = in createModuleTests()
9382 ShaderElement("module", "main", VK_SHADER_STAGE_VERTEX_BIT), in createModuleTests()
9383 ShaderElement("module", "main", VK_SHADER_STAGE_FRAGMENT_BIT) in createModuleTests()
9393 const ShaderElement combinedPipeline[] = in createModuleTests()
9395 ShaderElement("module", "main", VK_SHADER_STAGE_VERTEX_BIT), in createModuleTests()
9396 ShaderElement("module", "main", VK_SHADER_STAGE_GEOMETRY_BIT), in createModuleTests()
9397 ShaderElement("module", "main", VK_SHADER_STAGE_FRAGMENT_BIT) in createModuleTests()
9407 const ShaderElement combinedPipeline[] = in createModuleTests()
9409 ShaderElement("module", "main", VK_SHADER_STAGE_VERTEX_BIT), in createModuleTests()
9410 ShaderElement("modul in createModuleTests()
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H A DvktSpvAsm16bitStorageTests.cpp4191 const ShaderElement pipelineStages[] = in addGraphics16BitStorageInputOutputFloat16To16x2Group()
4193 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in addGraphics16BitStorageInputOutputFloat16To16x2Group()
4194 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in addGraphics16BitStorageInputOutputFloat16To16x2Group()
4263 const ShaderElement pipelineStages[] = in addGraphics16BitStorageInputOutputInt16To16x2Group()
4265 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in addGraphics16BitStorageInputOutputInt16To16x2Group()
4266 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in addGraphics16BitStorageInputOutputInt16To16x2Group()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmSpirvVersionTests.cpp71 static const ShaderElement vertFragPipelineStages[] = in initGraphicsInstanceContext()
73 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in initGraphicsInstanceContext()
74 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in initGraphicsInstanceContext()
76 static const ShaderElement tessPipelineStages[] = in initGraphicsInstanceContext()
78 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in initGraphicsInstanceContext()
79 ShaderElement("tessc", "main", VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT), in initGraphicsInstanceContext()
80 ShaderElement("tesse", "main", VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT), in initGraphicsInstanceContext()
81 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in initGraphicsInstanceContext()
83 static const ShaderElement geomPipelineStages[] = in initGraphicsInstanceContext()
85 ShaderElement("ver in initGraphicsInstanceContext()
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H A DvktSpvAsmGraphicsShaderTestUtil.hpp341 struct ShaderElement struct
352 ShaderElement (const std::string& moduleName_, const std::string& entryPoint_, vk::VkShaderStageFlagBits shaderStage_);
385 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements,
401 inline InstanceContext createInstanceContext (const ShaderElement (&elements)[N], member
415 std::vector<ShaderElement> elementsVector(elements, elements + N);
421 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements,
428 inline InstanceContext createInstanceContext (const ShaderElement (&elements)[N], member
433 std::vector<ShaderElement> elementsVector(elements, elements + N);
438 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements,
443 inline InstanceContext createInstanceContext (const ShaderElement ( member
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H A DvktSpvAsmVaryingNameTests.cpp197 const ShaderElement pipelineStages[] = in addGraphicsVaryingNameTest()
199 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in addGraphicsVaryingNameTest()
200 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in addGraphicsVaryingNameTest()
H A DvktSpvAsmGraphicsShaderTestUtil.cpp326 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements, in createInstanceContext()
352 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements, in createInstanceContext()
363 InstanceContext createInstanceContext (const std::vector<ShaderElement>& elements, in createInstanceContext()
378 std::vector<ShaderElement> elements; in createUnusedVariableContext()
382 elements.push_back(ShaderElement("vert", "main", vk::VK_SHADER_STAGE_VERTEX_BIT)); in createUnusedVariableContext()
383 elements.push_back(ShaderElement("frag", "main", vk::VK_SHADER_STAGE_FRAGMENT_BIT)); in createUnusedVariableContext()
386 elements.push_back(ShaderElement("geom", "main", vk::VK_SHADER_STAGE_GEOMETRY_BIT)); in createUnusedVariableContext()
389 elements.push_back(ShaderElement("tessc", "main", vk::VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT)); in createUnusedVariableContext()
392 elements.push_back(ShaderElement("tesse", "main", vk::VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)); in createUnusedVariableContext()
400 ShaderElement function in vkt::SpirVAssembly::ShaderElement
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H A DvktSpvAsmVariableInitTests.cpp602 const ShaderElement pipelineStages[] = in addGraphicsVariableInitOutputTest()
604 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in addGraphicsVariableInitOutputTest()
605 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in addGraphicsVariableInitOutputTest()
H A DvktSpvAsmInstructionTests.cpp9334 const ShaderElement combinedPipeline[] = in createModuleTests()
9336 ShaderElement("module", "main", VK_SHADER_STAGE_VERTEX_BIT), in createModuleTests()
9337 ShaderElement("module", "main", VK_SHADER_STAGE_FRAGMENT_BIT) in createModuleTests()
9347 const ShaderElement combinedPipeline[] = in createModuleTests()
9349 ShaderElement("module", "main", VK_SHADER_STAGE_VERTEX_BIT), in createModuleTests()
9350 ShaderElement("module", "main", VK_SHADER_STAGE_GEOMETRY_BIT), in createModuleTests()
9351 ShaderElement("module", "main", VK_SHADER_STAGE_FRAGMENT_BIT) in createModuleTests()
9361 const ShaderElement combinedPipeline[] = in createModuleTests()
9363 ShaderElement("module", "main", VK_SHADER_STAGE_VERTEX_BIT), in createModuleTests()
9364 ShaderElement("modul in createModuleTests()
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H A DvktSpvAsm16bitStorageTests.cpp4187 const ShaderElement pipelineStages[] = in addGraphics16BitStorageInputOutputFloat16To16x2Group()
4189 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in addGraphics16BitStorageInputOutputFloat16To16x2Group()
4190 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in addGraphics16BitStorageInputOutputFloat16To16x2Group()
4260 const ShaderElement pipelineStages[] = in addGraphics16BitStorageInputOutputInt16To16x2Group()
4262 ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT), in addGraphics16BitStorageInputOutputInt16To16x2Group()
4263 ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT), in addGraphics16BitStorageInputOutputInt16To16x2Group()

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