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Searched refs:SetupUniformsFunc (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderFunctionTests.cpp36 typedef void (*SetupUniformsFunc)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); typedef
42 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource,
55 SetupUniformsFunc m_setupUniforms;
62 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderFunctionCase()
115 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
H A DglcShaderStructTests.cpp50 typedef void (*SetupUniformsFunc)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); typedef
56 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource,
69 SetupUniformsFunc m_setupUniforms;
76 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase()
129 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderFunctionTests.cpp39 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); typedef
44 ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
56 SetupUniformsFunc m_setupUniforms;
62 ShaderFunctionCase::ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderFunctionCase()
103 static ShaderFunctionCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase()
H A Des3fShaderStructTests.cpp54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); typedef
59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
71 SetupUniformsFunc m_setupUniforms;
77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase()
118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderFunctionTests.cpp39 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); typedef
44 ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
56 const SetupUniformsFunc m_setupUniforms;
61 ShaderFunctionCase::ShaderFunctionCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderFunctionCase()
94 static ShaderFunctionCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase()
H A Des2fShaderStructTests.cpp62 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); typedef
67 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource);
79 const SetupUniformsFunc m_setupUniforms;
85 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderStructCase()
156 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase()

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