/third_party/skia/third_party/externals/swiftshader/src/Main/ |
H A D | FrameBufferGDI.cpp | 27 SetWindowPos(windowHandle, HWND_TOPMOST, 0, 0, width, height, SWP_SHOWWINDOW); in FrameBufferGDI() 59 SetWindowPos(windowHandle, HWND_TOP, desktopWidth / 2 - windowWidth / 2, desktopHeight / 2 - windowHeight / 2, windowWidth, windowHeight, SWP_SHOWWINDOW); in ~FrameBufferGDI()
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/third_party/skia/third_party/externals/swiftshader/src/Vulkan/ |
H A D | main.cpp | 30 SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE); in DebuggerWaitDialogProc()
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/third_party/glfw/src/ |
H A D | win32_window.c | 364 SetWindowPos(window->win32.handle, HWND_TOP, in updateWindowStyles() 433 SetWindowPos(window->win32.handle, HWND_TOPMOST, in fitToMonitor() 524 SetWindowPos(window->win32.handle, HWND_TOP, in maximizeWindowManually() 1213 SetWindowPos(window->win32.handle, HWND_TOP, in windowProc() 1473 SetWindowPos(window->win32.handle, HWND_TOP, in createNativeWindow() 1660 SetWindowPos(window->win32.handle, NULL, rect.left, rect.top, 0, 0, in _glfwSetWindowPosWin32() 1701 SetWindowPos(window->win32.handle, HWND_TOP, in _glfwSetWindowSizeWin32() 1873 SetWindowPos(window->win32.handle, HWND_TOP, in _glfwSetWindowMonitorWin32() 1904 SetWindowPos(window->win32.handle, HWND_TOPMOST, in _glfwSetWindowMonitorWin32() 1944 SetWindowPos(windo in _glfwSetWindowMonitorWin32() [all...] |
/third_party/vk-gl-cts/framework/platform/win32/ |
H A D | tcuWin32Window.cpp | 123 if (!SetWindowPos(m_window, NULL, 0, 0, in setSize() 126 TCU_THROW(TestError, "SetWindowPos() failed"); in setSize()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | global_state.cpp | 265 ::SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE); in DebuggerWaitDialogProc()
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/third_party/skia/tools/viewer/ |
H A D | SkottieSlide.cpp | 339 ImGui::SetWindowPos(ImVec2(ui_area.x(), ui_area.y())); in renderUI()
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/third_party/lame/ACM/ |
H A D | AEncodeProperties.cpp | 504 SetWindowPos(ToolTipWnd,
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/ |
H A D | main.cpp | 137 SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE); in DebuggerWaitDialogProc()
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/third_party/skia/third_party/externals/libpng/contrib/visupng/ |
H A D | VisualPng.c | 505 return SetWindowPos (hwndChild, NULL, xNew, yNew, 0, 0, SWP_NOSIZE | in CenterAbout()
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/third_party/mesa3d/src/imgui/ |
H A D | imgui.h | 278 IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. 283 IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position.
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H A D | imgui.cpp | 3121 SetWindowPos(moving_window, pos, ImGuiCond_Always); in UpdateMouseMovingWindowNewFrame() 3963 // with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is 4949 SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond); in Begin() 5128 SetWindowPos(window, ImMax(style.DisplaySafeAreaPadding, window->SetWindowPosVal - window->SizeFull * window->SetWindowPosPivot), 0); // Position given a pivot (e.g. for centering) in Begin() 6048 void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) in SetWindowPos() function in ImGui 6065 void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond) in SetWindowPos() function in ImGui 6068 SetWindowPos(window, pos, cond); in SetWindowPos() 6071 void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond) in SetWindowPos() function in ImGui 6074 SetWindowPos(window, pos, cond); in SetWindowPos()
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H A D | imgui_internal.h | 1336 IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui.cpp | 3592 SetWindowPos(moving_window, pos, ImGuiCond_Always); in UpdateMouseMovingWindowNewFrame() 3780 SetWindowPos(window, window->Pos + offset, 0); in UpdateMouseWheel() 4591 // with SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is 5867 SetWindowPos(window, g.NextWindowData.PosVal, g.NextWindowData.PosCond); in Begin() 6064 SetWindowPos(window, window->SetWindowPosVal - window->Size * window->SetWindowPosPivot, 0); // Position given a pivot (e.g. for centering) in Begin() 6827 void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond) in SetWindowPos() function in ImGui 6847 void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond) in SetWindowPos() function in ImGui 6850 SetWindowPos(window, pos, cond); in SetWindowPos() 6853 void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond) in SetWindowPos() function in ImGui 6856 SetWindowPos(windo in SetWindowPos() [all...] |
H A D | imgui.h | 371 IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiCond cond = 0); // (not recommended) set current window position - call within Begin()/End(). prefer using SetNextWindowPos(), as this may incur tearing and side-effects. 376 IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position.
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H A D | imgui_internal.h | 2387 IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
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/third_party/skia/samplecode/ |
H A D | SampleVariableWidthStroker.cpp | 1310 ImGui::SetWindowPos(ImVec2(uiArea.x(), uiArea.y()));
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