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Searched refs:SetVertexShaderConstantF (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DBlit9.cpp644 device->SetVertexShaderConstantF(0, vertexConstants, 2); in setViewportAndShaderConstants()
710 device->SetVertexShaderConstantF(0, mockConst, 2); in saveState()
H A DStateManager9.cpp517 device->SetVertexShaderConstantF(0, reinterpret_cast<float *>(&mVertexConstants), in setShaderConstants()
H A DRenderer9.cpp1874 mDevice->SetVertexShaderConstantF( in applyUniformnfv()
/third_party/mesa3d/include/D3D9/
H A Dd3d9.h252 virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
840 HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member
967 #define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
1091 HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member
1234 #define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)

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