Searched refs:SetVertexShaderConstantF (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Blit9.cpp | 644 device->SetVertexShaderConstantF(0, vertexConstants, 2); in setViewportAndShaderConstants() 710 device->SetVertexShaderConstantF(0, mockConst, 2); in saveState()
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H A D | StateManager9.cpp | 517 device->SetVertexShaderConstantF(0, reinterpret_cast<float *>(&mVertexConstants), in setShaderConstants()
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H A D | Renderer9.cpp | 1874 mDevice->SetVertexShaderConstantF( in applyUniformnfv()
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/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 252 virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0; 840 HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member 967 #define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) 1091 HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount); member 1234 #define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
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