/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
H A D | VertexBufferValidationTests.cpp | 116 pass.SetVertexBuffer(0, vertexBuffer1); in TEST_F() 117 pass.SetVertexBuffer(1, vertexBuffer2); in TEST_F() 143 pass.SetVertexBuffer(0, vertexBuffer1); in TEST_F() 144 pass.SetVertexBuffer(1, vertexBuffer2); in TEST_F() 151 pass.SetVertexBuffer(0, vertexBuffer1); in TEST_F() 162 pass.SetVertexBuffer(0, vertexBuffer1); in TEST_F() 163 pass.SetVertexBuffer(1, vertexBuffer2); in TEST_F() 186 pass.SetVertexBuffer(kMaxVertexBuffers - 1, buffer, 0); in TEST_F() 195 pass.SetVertexBuffer(kMaxVertexBuffers, buffer, 0); in TEST_F() 207 encoder.SetVertexBuffer(kMaxVertexBuffer in TEST_F() [all...] |
H A D | RenderBundleValidationTests.cpp | 189 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F() 277 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F() 296 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F() 315 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F() 330 pass.SetVertexBuffer(0, vertexBuffer); in TEST_F() 364 pass.SetVertexBuffer(0, vertexBuffer); in TEST_F() 383 pass.SetVertexBuffer(0, vertexBuffer); in TEST_F() 402 pass.SetVertexBuffer(0, vertexBuffer); in TEST_F() 415 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F() 449 pass.SetVertexBuffer( in TEST_F() [all...] |
H A D | DrawVertexAndIndexBufferOOBValidationTests.cpp | 42 uint64_t bufferOffsetForEncoder; // Offset for SetVertexBuffer in encoder 43 uint64_t bufferSizeForEncoder; // Size for SetVertexBuffer in encoder 228 renderPassEncoder.SetVertexBuffer(vertexBufferParam.slot, vertexBufferParam.buffer, in TestRenderPassDraw() 259 renderPassEncoder.SetVertexBuffer(vertexBufferParam.slot, vertexBufferParam.buffer, in TestRenderPassDrawIndexed() 291 // stride, buffer size, SetVertexBuffer size and offset. 679 renderPassEncoder.SetVertexBuffer(0, vertexBuffer3); in TEST_F() 698 renderPassEncoder.SetVertexBuffer(0, vertexBuffer3); in TEST_F() 717 renderPassEncoder.SetVertexBuffer(0, vertexBuffer3); in TEST_F() 736 renderPassEncoder.SetVertexBuffer(0, vertexBuffer3); in TEST_F()
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H A D | ResourceUsageTrackingTests.cpp | 92 pass.SetVertexBuffer(0, buffer); in TEST_F() 528 pass.SetVertexBuffer(0, buffer0); in TEST_F() 529 pass.SetVertexBuffer(0, buffer1); in TEST_F() 540 pass.SetVertexBuffer(0, buffer1); in TEST_F() 541 pass.SetVertexBuffer(0, buffer0); in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
H A D | IndexFormatTests.cpp | 85 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 112 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 143 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 173 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 203 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 218 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 279 pass.SetVertexBuffer(0, mVertexBuffer); in TEST_P() 314 pass.SetVertexBuffer(0, mVertexBuffer); in TEST_P() 350 pass.SetVertexBuffer(0, mVertexBuffer); in TEST_P() 404 pass.SetVertexBuffer( in TEST_P() [all...] |
H A D | RenderBundleTests.cpp | 101 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P() 131 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P() 141 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P() 170 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P() 182 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
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H A D | VertexOnlyRenderPipelineTests.cpp | 194 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 230 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 271 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 282 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 293 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
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H A D | DrawIndexedIndirectTests.cpp | 88 pass.SetVertexBuffer(0, vertexBuffer); in EncodeDrawCommands() 286 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 308 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 330 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 348 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P() 473 bundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P() 484 bundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P() 525 bundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P() 546 bundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P() 591 bundleEncoder.SetVertexBuffer( in TEST_P() [all...] |
H A D | VertexStateTests.cpp | 218 pass.SetVertexBuffer(buffer.location, *buffer.buffer); in DoTestDraw() 471 pass.SetVertexBuffer(0, buffer); in TEST_P() 472 pass.SetVertexBuffer(1, buffer); in TEST_P() 486 // This was a problem with the D3D12 backend where SetVertexBuffer 488 // SetVertexBuffer should be reapplied when the input state changes. 520 pass.SetVertexBuffer(0, buffer); in TEST_P() 521 pass.SetVertexBuffer(1, buffer); in TEST_P() 634 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
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H A D | DrawIndirectTests.cpp | 77 pass.SetVertexBuffer(0, vertexBuffer); in Test()
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H A D | DrawTests.cpp | 75 pass.SetVertexBuffer(0, vertexBuffer); in Test()
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H A D | DrawIndexedTests.cpp | 111 pass.SetVertexBuffer(0, vertexBuffer); in TestImplementation()
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H A D | SamplerFilterAnisotropicTests.cpp | 195 pass.SetVertexBuffer(0, vertexBuffer); in TestFilterAnisotropic()
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H A D | MultisampledSamplingTests.cpp | 205 renderPassEncoder.SetVertexBuffer(0, vBuffer, kQuadNumBytes * sampleOffset, in TEST_P()
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H A D | DestroyTests.cpp | 75 pass.SetVertexBuffer(0, vertexBuffer); in CreateTriangleCommandBuffer()
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/third_party/skia/third_party/externals/dawn/examples/ |
H A D | CubeReflection.cpp | 274 pass.SetVertexBuffer(0, vertexBuffer); in frame() 281 pass.SetVertexBuffer(0, planeBuffer); in frame() 285 pass.SetVertexBuffer(0, vertexBuffer); in frame()
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H A D | ComputeBoids.cpp | 288 pass.SetVertexBuffer(0, bufferDst); in createCommandBuffer() 289 pass.SetVertexBuffer(1, modelBuffer); in createCommandBuffer()
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H A D | CppHelloTriangle.cpp | 161 pass.SetVertexBuffer(0, vertexBuffer); in frame()
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/third_party/skia/third_party/externals/dawn/src/tests/perf_tests/ |
H A D | DrawCallPerf.cpp | 478 pass.SetVertexBuffer(0, mVertexBuffers[0]); in RecordRenderCommands() 516 pass.SetVertexBuffer(0, mVertexBuffers[i]); in RecordRenderCommands() 520 pass.SetVertexBuffer(0, mVertexBuffers[0], i * mAlignedVertexDataSize); in RecordRenderCommands()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
H A D | CommandBufferStateTracker.h | 46 void SetVertexBuffer(VertexBufferSlot slot, uint64_t size);
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H A D | Commands.cpp | 194 case Command::SetVertexBuffer: { in FreeCommands() 349 case Command::SetVertexBuffer: { in SkipCommand()
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H A D | Commands.h | 66 SetVertexBuffer, member in dawn_native::Command
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H A D | RenderEncoderBase.cpp | 368 mCommandBufferState.SetVertexBuffer(VertexBufferSlot(uint8_t(slot)), size); in APISetVertexBuffer() 371 allocator->Allocate<SetVertexBufferCmd>(Command::SetVertexBuffer); in APISetVertexBuffer() 381 "encoding %s.SetVertexBuffer(%u, %s, %u, %u).", this, slot, buffer, offset, size); in APISetVertexBuffer()
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/third_party/skia/src/gpu/dawn/ |
H A D | GrDawnOpsRenderPass.cpp | 181 fPassEncoder.SetVertexBuffer(0, vertex); in onBindBuffers() 185 fPassEncoder.SetVertexBuffer(1, instance); in onBindBuffers()
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/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
H A D | GPURenderBundleEncoder.cpp | 133 enc_.SetVertexBuffer(slot, b, offset, s); in setVertexBuffer()
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