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Searched refs:SetVertexBuffer (Results 1 - 25 of 37) sorted by relevance

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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DVertexBufferValidationTests.cpp116 pass.SetVertexBuffer(0, vertexBuffer1); in TEST_F()
117 pass.SetVertexBuffer(1, vertexBuffer2); in TEST_F()
143 pass.SetVertexBuffer(0, vertexBuffer1); in TEST_F()
144 pass.SetVertexBuffer(1, vertexBuffer2); in TEST_F()
151 pass.SetVertexBuffer(0, vertexBuffer1); in TEST_F()
162 pass.SetVertexBuffer(0, vertexBuffer1); in TEST_F()
163 pass.SetVertexBuffer(1, vertexBuffer2); in TEST_F()
186 pass.SetVertexBuffer(kMaxVertexBuffers - 1, buffer, 0); in TEST_F()
195 pass.SetVertexBuffer(kMaxVertexBuffers, buffer, 0); in TEST_F()
207 encoder.SetVertexBuffer(kMaxVertexBuffer in TEST_F()
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H A DRenderBundleValidationTests.cpp189 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F()
277 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F()
296 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F()
315 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F()
330 pass.SetVertexBuffer(0, vertexBuffer); in TEST_F()
364 pass.SetVertexBuffer(0, vertexBuffer); in TEST_F()
383 pass.SetVertexBuffer(0, vertexBuffer); in TEST_F()
402 pass.SetVertexBuffer(0, vertexBuffer); in TEST_F()
415 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_F()
449 pass.SetVertexBuffer( in TEST_F()
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H A DDrawVertexAndIndexBufferOOBValidationTests.cpp42 uint64_t bufferOffsetForEncoder; // Offset for SetVertexBuffer in encoder
43 uint64_t bufferSizeForEncoder; // Size for SetVertexBuffer in encoder
228 renderPassEncoder.SetVertexBuffer(vertexBufferParam.slot, vertexBufferParam.buffer, in TestRenderPassDraw()
259 renderPassEncoder.SetVertexBuffer(vertexBufferParam.slot, vertexBufferParam.buffer, in TestRenderPassDrawIndexed()
291 // stride, buffer size, SetVertexBuffer size and offset.
679 renderPassEncoder.SetVertexBuffer(0, vertexBuffer3); in TEST_F()
698 renderPassEncoder.SetVertexBuffer(0, vertexBuffer3); in TEST_F()
717 renderPassEncoder.SetVertexBuffer(0, vertexBuffer3); in TEST_F()
736 renderPassEncoder.SetVertexBuffer(0, vertexBuffer3); in TEST_F()
H A DResourceUsageTrackingTests.cpp92 pass.SetVertexBuffer(0, buffer); in TEST_F()
528 pass.SetVertexBuffer(0, buffer0); in TEST_F()
529 pass.SetVertexBuffer(0, buffer1); in TEST_F()
540 pass.SetVertexBuffer(0, buffer1); in TEST_F()
541 pass.SetVertexBuffer(0, buffer0); in TEST_F()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DIndexFormatTests.cpp85 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
112 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
143 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
173 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
203 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
218 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
279 pass.SetVertexBuffer(0, mVertexBuffer); in TEST_P()
314 pass.SetVertexBuffer(0, mVertexBuffer); in TEST_P()
350 pass.SetVertexBuffer(0, mVertexBuffer); in TEST_P()
404 pass.SetVertexBuffer( in TEST_P()
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H A DRenderBundleTests.cpp101 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()
131 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()
141 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()
170 renderBundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()
182 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
H A DVertexOnlyRenderPipelineTests.cpp194 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
230 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
271 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
282 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
293 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
H A DDrawIndexedIndirectTests.cpp88 pass.SetVertexBuffer(0, vertexBuffer); in EncodeDrawCommands()
286 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
308 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
330 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
348 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
473 bundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()
484 bundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()
525 bundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()
546 bundleEncoder.SetVertexBuffer(0, vertexBuffer); in TEST_P()
591 bundleEncoder.SetVertexBuffer( in TEST_P()
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H A DVertexStateTests.cpp218 pass.SetVertexBuffer(buffer.location, *buffer.buffer); in DoTestDraw()
471 pass.SetVertexBuffer(0, buffer); in TEST_P()
472 pass.SetVertexBuffer(1, buffer); in TEST_P()
486 // This was a problem with the D3D12 backend where SetVertexBuffer
488 // SetVertexBuffer should be reapplied when the input state changes.
520 pass.SetVertexBuffer(0, buffer); in TEST_P()
521 pass.SetVertexBuffer(1, buffer); in TEST_P()
634 pass.SetVertexBuffer(0, vertexBuffer); in TEST_P()
H A DDrawIndirectTests.cpp77 pass.SetVertexBuffer(0, vertexBuffer); in Test()
H A DDrawTests.cpp75 pass.SetVertexBuffer(0, vertexBuffer); in Test()
H A DDrawIndexedTests.cpp111 pass.SetVertexBuffer(0, vertexBuffer); in TestImplementation()
H A DSamplerFilterAnisotropicTests.cpp195 pass.SetVertexBuffer(0, vertexBuffer); in TestFilterAnisotropic()
H A DMultisampledSamplingTests.cpp205 renderPassEncoder.SetVertexBuffer(0, vBuffer, kQuadNumBytes * sampleOffset, in TEST_P()
H A DDestroyTests.cpp75 pass.SetVertexBuffer(0, vertexBuffer); in CreateTriangleCommandBuffer()
/third_party/skia/third_party/externals/dawn/examples/
H A DCubeReflection.cpp274 pass.SetVertexBuffer(0, vertexBuffer); in frame()
281 pass.SetVertexBuffer(0, planeBuffer); in frame()
285 pass.SetVertexBuffer(0, vertexBuffer); in frame()
H A DComputeBoids.cpp288 pass.SetVertexBuffer(0, bufferDst); in createCommandBuffer()
289 pass.SetVertexBuffer(1, modelBuffer); in createCommandBuffer()
H A DCppHelloTriangle.cpp161 pass.SetVertexBuffer(0, vertexBuffer); in frame()
/third_party/skia/third_party/externals/dawn/src/tests/perf_tests/
H A DDrawCallPerf.cpp478 pass.SetVertexBuffer(0, mVertexBuffers[0]); in RecordRenderCommands()
516 pass.SetVertexBuffer(0, mVertexBuffers[i]); in RecordRenderCommands()
520 pass.SetVertexBuffer(0, mVertexBuffers[0], i * mAlignedVertexDataSize); in RecordRenderCommands()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H A DCommandBufferStateTracker.h46 void SetVertexBuffer(VertexBufferSlot slot, uint64_t size);
H A DCommands.cpp194 case Command::SetVertexBuffer: { in FreeCommands()
349 case Command::SetVertexBuffer: { in SkipCommand()
H A DCommands.h66 SetVertexBuffer, member in dawn_native::Command
H A DRenderEncoderBase.cpp368 mCommandBufferState.SetVertexBuffer(VertexBufferSlot(uint8_t(slot)), size); in APISetVertexBuffer()
371 allocator->Allocate<SetVertexBufferCmd>(Command::SetVertexBuffer); in APISetVertexBuffer()
381 "encoding %s.SetVertexBuffer(%u, %s, %u, %u).", this, slot, buffer, offset, size); in APISetVertexBuffer()
/third_party/skia/src/gpu/dawn/
H A DGrDawnOpsRenderPass.cpp181 fPassEncoder.SetVertexBuffer(0, vertex); in onBindBuffers()
185 fPassEncoder.SetVertexBuffer(1, instance); in onBindBuffers()
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
H A DGPURenderBundleEncoder.cpp133 enc_.SetVertexBuffer(slot, b, offset, s); in setVertexBuffer()

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